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Demo project for the large scale game component with CBTs

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This repository contains a project that implements the technique described in the paper Concurrent Binary Trees for Large-Scale Game Components published at the conference High Performance Graphics 2024 and detailled at the Talk Advances in Real-Time Rendering in 3D Graphics and Games at Siggraph 2024.

teaser-cm

This demo relies on DX12 and some Shader model 6.6 features. Here are the steps to get it running:

  • Clone the repo and open a terminal in the root folder of the repo
  • Create a build folder or mkdir build
  • Move to that folder or cd build
  • Open a terminal if it is not already the case and type cmake ..

This will generate a solution that you can open in Microsoft Visual Studio and the demo project is outer_space

In order to interact with the scene, you must hold the right click of your mouse!

You can also download the pre-compiled binary from the repository releases.

Cheers!

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Demo project for the large scale game component with CBTs

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  • C 66.6%
  • C++ 26.9%
  • HLSL 6.0%
  • CMake 0.5%