hello!
i updated and changed a few things:
- phong model changed, no more exponent cap
- metalness works better
- rimlight looks better (applies to the entire model now, not just metalness)
- thanks to rimlight, phong fresnel looks better
- envmaps generated for more accurate roughness
- added help/guide (help.md, can be navigated to through "?" button in the tool)
- streamlined the workflow to be easier
- added maximum texture size
- fixed opengl normal
- auto envmap tint (generated from average metallic color)
- full use of phong albedo tint (tool now only works best for cs:go and gmod, for other games you'll have to use phongboost)
- fixed space in paths problem (#4)
- fixed some issue with output path (#3)