Skip to content

the pbr

Latest
Compare
Choose a tag to compare
@mushroom-guy mushroom-guy released this 09 Aug 12:07
· 3 commits to main since this release

hello!
i updated and changed a few things:

  • phong model changed, no more exponent cap
  • metalness works better
  • rimlight looks better (applies to the entire model now, not just metalness)
  • thanks to rimlight, phong fresnel looks better
  • envmaps generated for more accurate roughness
  • added help/guide (help.md, can be navigated to through "?" button in the tool)
  • streamlined the workflow to be easier
  • added maximum texture size
  • fixed opengl normal
  • auto envmap tint (generated from average metallic color)
  • full use of phong albedo tint (tool now only works best for cs:go and gmod, for other games you'll have to use phongboost)
  • fixed space in paths problem (#4)
  • fixed some issue with output path (#3)