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SDL2: Add game controller mapping database file.
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Simple DirectMedia Layer | ||
Copyright (C) 1997-2013 Sam Lantinga <[email protected]> | ||
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This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
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Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
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1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
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##SDL_GameControllerDB | ||
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[![Build Status](https://travis-ci.org/gabomdq/SDL_GameControllerDB.svg?branch=master)](https://travis-ci.org/gabomdq/SDL_GameControllerDB) | ||
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A community source database of game controller mappings to be used with SDL2 Game Controller functionality. | ||
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####Usage: | ||
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Download gamecontrollerdb.txt, place it in your app's directory and load with: | ||
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``` | ||
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); | ||
``` | ||
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####Creating new mappings: | ||
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To create new mappings, you can use the controllermap utility provided with | ||
SDL2, or using Steam's Big Picture mode, configure your joystick and then | ||
look in config/config.vdf in your Steam installation directory for the | ||
SDL_GamepadBind entry. | ||
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####Checking your mappings: | ||
You need to have python3 installed. Run | ||
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``` | ||
python3 check.py gamecontrollerdb.txt | ||
``` | ||
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####References: | ||
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* [SDL2](http://www.libsdl.org) | ||
* [SDL_GameControllerAddMappingsFromFile](http://wiki.libsdl.org/SDL_GameControllerAddMappingsFromFile) |
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