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I took some inspiration from my last dNetHack game where I was able to ascend (first time!) - its Gehennom is fairly random. The player won't encounter the same demon lords/princes everytime, it's randomized, which gives the endgame much more 're-playability'. This is my attempt to do the same thing, EvilHack style. Here's the summary: * Instead of encountering all eight demon bosses, the player is only guaranteed to encounter four (Orcus plus three others) * The other three demon boss lairs are divided into three tiers, with each tier randomly picking from a pool of maps to load * The map chosen does not determine the demon boss the player will encounter - the demon bosses are also split up into three tiers (four demon bosses per tier) * Each tier is progressively more difficult than the last: - First tier: Juiblex, Baalzebub, Geryon, or (new demon lord) Baphomet - Second tier: Dispater, Yeenoghu, (new demon lords) Lolth, or Mephistopheles - Third tier: Asmodeus, Demogorgon, Tiamat, or (new demon prince) Graz'zt * Both demon lords and princes have increased hit points * Two new maps (demon lairs) were added (pulled the templates from Splicehack and heavily modified them), and a few existing maps were modified (notably Asmodeus level and Orcus town) * A new room type was added (lemurepit) to go with one of the new demon lairs * Since Tiamat was pulled from the Caveperson quest, she has been replaced with a new quest nemesis - Annam (Father of all Giants) * Various tweaks and adjustments to existing demon lords/princes There's more to do here (especially with Lolth), but I was at a point where I needed to commit before I started to forget some of the earlier edits :) These changes will hopefully make the endgame more fun, interesting, and challenging.
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