Skip to content

nekobean/mahjong-cpp

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

mahjong-cpp

About

日本のリーチ麻雀のルールで、点数や期待値計算を行う C++ ライブラリです。

Miscellaneous programs about Japanese Mahjong

麻雀何切るシミュレーター

このライブラリを使った期待値計算機能を Web アプリにしたものを以下に公開しています。

麻雀何切るシミュレーター

麻雀何切るシミュレーター

Reference

アルゴリズムに関しましては、以下のページを参考にさせていただいております。

Features

  • Shanten Number Calculation (向聴数計算)
  • Necessary Tile Calculation (有効牌計算)
  • Unnecessary Tile Calculation (不要牌計算)
  • Score Calculation (点数計算)
  • Expected Score Calculation (聴牌確率/和了確率/期待値計算)
  • English support

Requirements

How to build

Windows

  • CMake
  • Visual Studio 2019 or 2022

Linux

Clone repogitory and build program.

git clone https://github.com/nekobean/mahjong-cpp.git
cd mahjong-cpp
mkdir build && cd build
# If you want the output to be in English, add the -DLANG_EN option (cmake .. -DLANG_EN)
cmake ..
make -j$(nproc)
make install

Run sample program.

cd install/bin
sample_create_hand
sample_expected_score_calculation
sample_necessary_tile_calculation
sample_score_calculation
sample_shanten_number_calculation
sample_unnecessary_tile_calculation

Build on Docker container

Build and run container.

docker build . --tag mahjong-cpp
docker run -itP --name mahjong-cpp mahjong-cpp

Build program on the created container.

git clone https://github.com/nekobean/mahjong-cpp.git
cd mahjong-cpp
mkdir build && cd build
cmake ..
make -j$(nproc)
make install

Usage

Set hand and melds

#include <iostream>

#include "mahjong/mahjong.hpp"

int main(int argc, char *argv[])
{
    using namespace mahjong;

    // Create hand by mpsz notation.
    // 1m~9m: manzu, 0m: red5m
    // 1p~9p: pinzu, 0p: red5p
    // 1s~9s: souzu, 0s: red5s
    // 1z=East, 2z=South, 3z=West, 4z=North, 5z=White, 6z=Green, 7z=Red
    Hand hand1 = from_mpsz("222567345p333s22z");
    // Convert hand to mpsz notation string by to_string().
    std::cout << to_mpsz(hand1) << std::endl;

    // Create hand by list of tiles.
    Hand hand2 = from_array({Tile::Manzu2, Tile::Manzu2, Tile::Manzu2, Tile::Manzu5,
                             Tile::Manzu6, Tile::Manzu7, Tile::Pinzu3, Tile::Pinzu4,
                             Tile::Pinzu5, Tile::Souzu3, Tile::Souzu3, Tile::Souzu3,
                             Tile::South, Tile::South});
    std::cout << to_mpsz(hand2) << std::endl;

    // Create melds by specifying meld type and tiles.
    // MeldType::Pong      : pong (ポン)
    // MeldType::Chow      : chow (チー)
    // MeldType::ClosedKong: closed kong (暗槓)
    // MeldType::OpenKong  : open kong (明槓)
    // MeldType::AddedKong : added kong (加槓)
    std::vector<Meld> melds = {
        {MeldType::AddedKong, {Tile::East, Tile::East, Tile::East, Tile::East}},
        {MeldType::Pong, {Tile::Manzu1, Tile::Manzu1, Tile::Manzu1}},
    };

    for (const auto &meld : melds) {
        std::cout << to_string(meld) << " ";
    }
    std::cout << std::endl;
}

Shanten number calculation

#include <iostream>

#include "mahjong/mahjong.hpp"

int main(int argc, char *argv[])
{
    using namespace mahjong;

    // Create hand by mpsz notation or vector of tiles.
    Hand hand = from_mpsz("222567m34p33667s");
    // Hand hand = from_array({Tile::Manzu2, Tile::Manzu2, Tile::Manzu2, Tile::Manzu5,
    //                          Tile::Manzu6, Tile::Manzu7, Tile::Pinzu3, Tile::Pinzu4,
    //                          Tile::Souzu3, Tile::Souzu3, Tile::Souzu6, Tile::Souzu6,
    //                          Tile::Souzu7});
    // number of melds.
    int num_melds = 0;
    // Calculate minimum shanten number of regular hand, Seven Pairs and Thirteen Orphans.
    auto [shanten_type, shanten] =
        ShantenCalculator::calc(hand, num_melds, ShantenFlag::All);
    std::cout << "shanten type: ";
    for (int type : {ShantenFlag::Regular, ShantenFlag::SevenPairs,
                        ShantenFlag::ThirteenOrphans}) {
        if (shanten_type & type) {
            std::cout << ShantenFlag::Name.at(type) << " ";
        }
    }
    std::cout << std::endl;
    std::cout << "shanten: " << shanten << std::endl;
}

Neccesary tile calculation

#include <iostream>

#include "mahjong/mahjong.hpp"

int main(int argc, char *argv[])
{
    using namespace mahjong;

    // Create hand by mpsz notation or vector of tiles.
    Hand hand = from_mpsz("222567m34p33667s");
    // number of melds.
    int num_melds = 0;

    // Calculate necessary tiles.
    auto [shanten_type, shanten, tiles] =
        NecessaryTileCalculator::select(hand, num_melds, ShantenFlag::All);

    std::cout << "shanten: " << shanten << std::endl;
    for (auto tile : tiles) {
        std::cout << Tile::Name.at(tile) + " ";
    }
    std::cout << std::endl;
}

Unnecessary tile calculation

#include <iostream>

#include "mahjong/mahjong.hpp"

int main(int argc, char *argv[])
{
    using namespace mahjong;

    // Create hand by mpsz notation or vector of tiles.
    Hand hand = from_mpsz("222567m34p33667s1z");
    // number of melds.
    int num_melds = 0;

    // Calculate unnecessary tiles.
    auto [shanten_type, shanten, tiles] =
        UnnecessaryTileCalculator::select(hand, num_melds, ShantenFlag::All);

    std::cout << "shanten: " << shanten << std::endl;
    for (auto tile : tiles) {
        std::cout << Tile::Name.at(tile) + " ";
    }
    std::cout << std::endl;
}

Score Calculation

#include <iostream>

#include "mahjong/mahjong.hpp"

int main(int argc, char *argv[])
{
    using namespace mahjong;

    // Set round infomation.
    /////////////////////////////////////////////////////
    Round round;
    round.rules = RuleFlag::RedDora | RuleFlag::OpenTanyao;
    round.wind = Tile::East;
    round.kyoku = 1;
    round.honba = 0;
    round.kyotaku = 1;
    round.dora_indicators = {Tile::North};
    round.uradora_indicators = {Tile::Pinzu9};
    // If specifying dora, use set_dora().
    // round.set_dora({Tile::East}), round.set_uradora({Tile::Pinzu1});

    // Set player information
    Hand hand = from_mpsz("222567345p333s22z");
    Player player;
    player.hand = hand;
    player.melds = {};
    player.wind = Tile::East;
    const int win_tile = Tile::South;
    const int flag = WinFlag::Tsumo | WinFlag::Riichi;

    // Calculate score.
    const Result result = ScoreCalculator::calc(round, player, win_tile, flag);
    std::cout << to_string(result) << std::endl;
}
[入力]
手牌: 222345567p333s22z
副露牌:
自風: 1z
自摸
[結果]
面子構成: [222p 暗刻子][345p 暗順子][567p 暗順子][333s 暗刻子][22z 暗対子]
待ち: 単騎待ち
役:
 門前清自摸和 1翻
 立直 1翻
40符2翻
和了者の獲得点数: 4900点, 子の支払い点数: 1300点

Expected Score Calculation

const auto [stats, searched] = ExpectedScoreCalculator::calc(config, round, player);
=== Player ===
手牌: 026m1358p1345579s
副露牌:
自風: 1z
=== Necessary Tiles ===
2m type: 13, sum: 45, shanten: 3->3 tiles: 4m(4) 7m(4) 1p(3) 2p(4) 4p(4) 5p(3) 8p(3) 1s(3) 2s(4) 5s(2) 6s(4) 8s(4) 9s(3)
6m type: 25, sum: 86, shanten: 3->4 tiles: 1m(4) 2m(3) 3m(4) 4m(4) 5m(3) 6m(3) 7m(4) 1p(3) 2p(4) 3p(3) 4p(4) 5p(3) 6p(4) 7p(4) 8p(3) 9p(4) 1s(3) 2s(4) 3s(3) 4s(3) 5s(2) 6s(4) 7s(3) 8s(4) 9s(3)
1p type: 11, sum: 38, shanten: 3->3 tiles: 2m(3) 4m(4) 7m(4) 4p(4) 8p(3) 1s(3) 2s(4) 5s(2) 6s(4) 8s(4) 9s(3)
3p type: 23, sum: 80, shanten: 3->4 tiles: 1m(4) 2m(3) 3m(4) 4m(4) 7m(4) 1p(3) 2p(4) 3p(3) 4p(4) 5p(3) 6p(4) 7p(4) 8p(3) 9p(4) 1s(3) 2s(4) 3s(3) 4s(3) 5s(2) 6s(4) 7s(3) 8s(4) 9s(3)
5p type: 11, sum: 38, shanten: 3->3 tiles: 2m(3) 4m(4) 7m(4) 2p(4) 8p(3) 1s(3) 2s(4) 5s(2) 6s(4) 8s(4) 9s(3)
8p type: 13, sum: 45, shanten: 3->3 tiles: 2m(3) 4m(4) 7m(4) 1p(3) 2p(4) 4p(4) 5p(3) 1s(3) 2s(4) 5s(2) 6s(4) 8s(4) 9s(3)
1s type: 13, sum: 45, shanten: 3->3 tiles: 2m(3) 4m(4) 7m(4) 1p(3) 2p(4) 4p(4) 5p(3) 8p(3) 2s(4) 5s(2) 6s(4) 8s(4) 9s(3)
3s type: 22, sum: 77, shanten: 3->4 tiles: 1m(4) 2m(3) 3m(4) 4m(4) 7m(4) 1p(3) 2p(4) 3p(3) 4p(4) 5p(3) 6p(4) 7p(4) 8p(3) 9p(4) 1s(3) 2s(4) 3s(3) 4s(3) 5s(2) 6s(4) 8s(4) 9s(3)
4s type: 6, sum: 24, shanten: 3->3 tiles: 4m(4) 7m(4) 2p(4) 4p(4) 2s(4) 8s(4)
5s type: 10, sum: 35, shanten: 3->3 tiles: 2m(3) 4m(4) 7m(4) 1p(3) 2p(4) 4p(4) 5p(3) 8p(3) 1s(3) 8s(4)
7s type: 23, sum: 80, shanten: 3->4 tiles: 1m(4) 2m(3) 3m(4) 4m(4) 7m(4) 1p(3) 2p(4) 3p(3) 4p(4) 5p(3) 6p(4) 7p(4) 8p(3) 9p(4) 1s(3) 2s(4) 3s(3) 4s(3) 5s(2) 6s(4) 7s(3) 8s(4) 9s(3)
9s type: 10, sum: 35, shanten: 3->3 tiles: 2m(3) 4m(4) 7m(4) 1p(3) 2p(4) 4p(4) 5p(3) 8p(3) 1s(3) 6s(4)
0m type: 26, sum: 90, shanten: 3->4 tiles: 1m(4) 2m(3) 3m(4) 4m(4) 5m(3) 6m(3) 7m(4) 8m(4) 1p(3) 2p(4) 3p(3) 4p(4) 5p(3) 6p(4) 7p(4) 8p(3) 9p(4) 1s(3) 2s(4) 3s(3) 4s(3) 5s(2) 6s(4) 7s(3) 8s(4) 9s(3)

=== Tenpai Probability ===
turn      2m      6m      1p      3p      5p      8p      1s      3s      4s      5s      7s      9s      0m
   1  77.78%  63.40%  73.33%  64.54%  72.73%  77.76%  77.70%  57.13%  63.05%  72.35%  65.84%  73.15%  61.26%
   2  74.19%  59.09%  69.44%  60.15%  68.82%  74.17%  74.11%  52.42%  58.49%  68.41%  61.50%  69.26%  57.08%
   3  70.15%  54.45%  65.12%  55.40%  64.48%  70.12%  70.07%  47.44%  53.59%  64.05%  56.77%  64.93%  52.58%
   4  65.62%  49.46%  60.35%  50.29%  59.71%  65.59%  65.56%  42.23%  48.37%  59.25%  51.66%  60.15%  47.78%
   5  60.59%  44.16%  55.14%  44.86%  54.50%  60.55%  60.54%  36.85%  42.87%  54.02%  46.21%  54.93%  42.68%
   6  55.04%  38.59%  49.49%  39.14%  48.88%  55.00%  55.01%  31.38%  37.16%  48.38%  40.44%  49.28%  37.34%
   7  48.98%  32.84%  43.45%  33.23%  42.88%  48.94%  48.97%  25.92%  31.34%  42.36%  34.46%  43.24%  31.82%
   8  42.45%  27.02%  37.10%  27.26%  36.59%  42.41%  42.47%  20.60%  25.54%  36.07%  28.38%  36.88%  26.23%
   9  35.55%  21.31%  30.55%  21.40%  30.10%  35.52%  35.59%  15.58%  19.93%  29.59%  22.38%  30.30%  20.72%
  10  28.41%  15.85%  23.95%  15.84%  23.59%  28.40%  28.49%  11.04%  14.69%  23.09%  16.61%  23.69%  15.49%
  11  21.28%  10.83%  17.52%  10.74%  17.25%  21.29%  21.39%   7.15%  10.03%  16.78%  11.30%  17.25%  10.68%
  12  14.49%   6.50%  11.57%   6.37%  11.39%  14.52%  14.61%   4.04%   6.13%  10.98%   6.73%  11.31%   6.49%
  13   8.50%   3.12%   6.49%   3.01%   6.40%   8.53%   8.60%   1.81%   3.17%   6.08%   3.19%   6.25%   3.18%
  14   3.86%   0.93%   2.72%   0.87%   2.69%   3.87%   3.90%   0.49%   1.23%   2.49%   0.93%   2.55%   0.98%
  15   1.00%   0.00%   0.59%   0.00%   0.59%   1.00%   1.00%   0.00%   0.26%   0.51%   0.00%   0.51%   0.00%
  16   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
  17   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
  18   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
=== Win Probability ===
turn      2m      6m      1p      3p      5p      8p      1s      3s      4s      5s      7s      9s      0m
   1  20.98%  13.34%  18.74%  14.83%  18.11%  20.90%  21.03%  12.00%  13.59%  18.11%  15.39%  18.92%  12.37%
   2  18.24%  11.26%  16.15%  12.54%  15.60%  18.17%  18.30%   9.99%  11.45%  15.58%  13.05%  16.30%  10.46%
   3  15.60%   9.31%  13.67%  10.39%  13.20%  15.54%  15.65%   8.13%   9.45%  13.16%  10.84%  13.80%   8.68%
   4  13.07%   7.52%  11.33%   8.41%  10.94%  13.03%  13.12%   6.45%   7.62%  10.88%   8.79%  11.43%   7.03%
   5  10.70%   5.90%   9.16%   6.60%   8.84%  10.66%  10.74%   4.96%   5.97%   8.76%   6.93%   9.23%   5.54%
   6   8.50%   4.47%   7.18%   5.01%   6.93%   8.47%   8.54%   3.67%   4.51%   6.84%   5.27%   7.23%   4.21%
   7   6.51%   3.24%   5.43%   3.63%   5.24%   6.49%   6.55%   2.59%   3.27%   5.14%   3.84%   5.45%   3.07%
   8   4.76%   2.22%   3.91%   2.50%   3.77%   4.76%   4.80%   1.72%   2.25%   3.68%   2.65%   3.91%   2.12%
   9   3.28%   1.42%   2.64%   1.60%   2.55%   3.28%   3.31%   1.06%   1.44%   2.48%   1.70%   2.63%   1.37%
  10   2.09%   0.82%   1.64%   0.92%   1.59%   2.09%   2.11%   0.59%   0.84%   1.53%   0.98%   1.62%   0.80%
  11   1.19%   0.41%   0.90%   0.45%   0.88%   1.19%   1.20%   0.28%   0.44%   0.83%   0.49%   0.88%   0.40%
  12   0.57%   0.16%   0.41%   0.17%   0.40%   0.57%   0.58%   0.10%   0.19%   0.37%   0.19%   0.40%   0.16%
  13   0.21%   0.04%   0.14%   0.04%   0.14%   0.21%   0.21%   0.02%   0.06%   0.12%   0.04%   0.13%   0.04%
  14   0.04%   0.00%   0.02%   0.00%   0.02%   0.04%   0.04%   0.00%   0.01%   0.02%   0.00%   0.02%   0.00%
  15   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
  16   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
  17   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
  18   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%   0.00%
=== Expected Score ===
turn       2m       6m       1p       3p       5p       8p       1s       3s       4s       5s       7s       9s       0m
   1  1977.33  1100.60  1879.30  1423.04  1563.48  1962.67  2012.92  1030.85  1147.32  1527.20  1439.02  1876.73   657.61
   2  1708.40   914.72  1611.65  1197.01  1336.88  1695.64  1740.36   852.95   959.71  1305.29  1214.49  1609.69   548.25
   3  1450.86   744.79  1357.37   986.44  1122.43  1439.93  1479.08   690.49   786.63  1095.18  1004.38  1355.79   448.35
   4  1207.23   591.96  1118.95   793.45   922.10  1198.08  1231.68   544.52   629.35   898.92   810.67  1117.48   358.43
   5   980.21   456.97   899.04   619.63   738.09   972.76  1000.88   416.06   489.18   718.58   635.48   897.46   278.62
   6   772.55   340.53   700.34   466.90   572.51   766.77   789.49   305.84   367.10   556.24   480.71   698.46   209.28
   7   586.71   242.92   524.82   336.44   427.10   582.53   600.37   214.37   263.73   413.78   347.79   522.58   150.57
   8   425.13   163.65   374.39   228.93   303.42   422.42   435.69   141.37   179.40   292.77   237.79   371.89   102.52
   9   289.94   102.20   250.62   144.54   202.49   288.36   297.56    86.14   113.80   194.24   151.08   247.97    64.94
  10   182.30    57.47   154.10    82.53   124.12   181.51   187.38    47.12    65.74   118.14    86.86   151.62    37.22
  11   102.21    27.78    83.93    40.54    67.36   101.89   105.33    22.06    33.31    63.55    42.82    81.90    18.45
  12    48.20    10.49    37.95    15.45    30.37    48.11    49.80     7.98    13.90    28.20    16.39    36.50     7.17
  13    17.01     2.38    12.46     3.50     9.97    17.00    17.60     1.70     4.19     8.95     3.73    11.62     1.68
  14     3.29     0.00     2.04     0.00     1.66     3.29     3.40     0.00     0.65     1.35     0.00     1.73     0.00
  15     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00
  16     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00
  17     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00
  18     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00     0.00

About

Miscellaneous programs about Japanese Mahjong

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published