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学习《Head First 设计模式》的代码实现,我会在每个模式中加上自己的理解。

原则

  1. 封装变化
  2. 多用组合,少用继承
  3. 针对接口编程,不针对实现编程
  4. 对扩展开放,对修改关闭

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Head First Design Patterns

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