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ps3fb/vram: Extract common GPU stuff into <asm/ps3gpu.h>
Signed-off-by: Geert Uytterhoeven <[email protected]> Cc: [email protected] Cc: Jim Paris <[email protected]> Cc: Jens Axboe <[email protected]> Signed-off-by: Benjamin Herrenschmidt <[email protected]>
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/* | ||
* PS3 GPU declarations. | ||
* | ||
* Copyright 2009 Sony Corporation | ||
* | ||
* This program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation; version 2 of the License. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. | ||
* If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#ifndef _ASM_POWERPC_PS3GPU_H | ||
#define _ASM_POWERPC_PS3GPU_H | ||
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#include <linux/mutex.h> | ||
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#include <asm/lv1call.h> | ||
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#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 | ||
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 | ||
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#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 | ||
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 | ||
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 | ||
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#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) | ||
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#define L1GPU_DISPLAY_SYNC_HSYNC 1 | ||
#define L1GPU_DISPLAY_SYNC_VSYNC 2 | ||
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/* mutex synchronizing GPU accesses and video mode changes */ | ||
extern struct mutex ps3_gpu_mutex; | ||
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static inline int lv1_gpu_display_sync(u64 context_handle, u64 head, | ||
u64 ddr_offset) | ||
{ | ||
return lv1_gpu_context_attribute(context_handle, | ||
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, | ||
head, ddr_offset, 0, 0); | ||
} | ||
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static inline int lv1_gpu_display_flip(u64 context_handle, u64 head, | ||
u64 ddr_offset) | ||
{ | ||
return lv1_gpu_context_attribute(context_handle, | ||
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, | ||
head, ddr_offset, 0, 0); | ||
} | ||
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static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar, | ||
u64 xdr_size, u64 ioif_offset) | ||
{ | ||
return lv1_gpu_context_attribute(context_handle, | ||
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, | ||
xdr_lpar, xdr_size, ioif_offset, 0); | ||
} | ||
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static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset, | ||
u64 ioif_offset, u64 sync_width, u64 pitch) | ||
{ | ||
return lv1_gpu_context_attribute(context_handle, | ||
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, | ||
ddr_offset, ioif_offset, sync_width, | ||
pitch); | ||
} | ||
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#endif /* _ASM_POWERPC_PS3GPU_H */ |
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