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ps3fb/vram: Extract common GPU stuff into <asm/ps3gpu.h>
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Signed-off-by: Geert Uytterhoeven <[email protected]>
Cc: [email protected]
Cc: Jim Paris <[email protected]>
Cc: Jens Axboe <[email protected]>
Signed-off-by: Benjamin Herrenschmidt <[email protected]>
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Geert Uytterhoeven authored and ozbenh committed Jun 15, 2009
1 parent 56ac72d commit d3352c9
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Showing 6 changed files with 110 additions and 68 deletions.
3 changes: 0 additions & 3 deletions arch/powerpc/include/asm/ps3.h
Original file line number Diff line number Diff line change
Expand Up @@ -520,7 +520,4 @@ void ps3_sync_irq(int node);
u32 ps3_get_hw_thread_id(int cpu);
u64 ps3_get_spe_id(void *arg);

/* mutex synchronizing GPU accesses and video mode changes */
extern struct mutex ps3_gpu_mutex;

#endif
78 changes: 78 additions & 0 deletions arch/powerpc/include/asm/ps3gpu.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,78 @@
/*
* PS3 GPU declarations.
*
* Copyright 2009 Sony Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.
* If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef _ASM_POWERPC_PS3GPU_H
#define _ASM_POWERPC_PS3GPU_H

#include <linux/mutex.h>

#include <asm/lv1call.h>


#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102

#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602

#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)

#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2


/* mutex synchronizing GPU accesses and video mode changes */
extern struct mutex ps3_gpu_mutex;


static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
u64 ddr_offset)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
head, ddr_offset, 0, 0);
}

static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
u64 ddr_offset)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
head, ddr_offset, 0, 0);
}

static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
u64 xdr_size, u64 ioif_offset)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
xdr_lpar, xdr_size, ioif_offset, 0);
}

static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
u64 ioif_offset, u64 sync_width, u64 pitch)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
ddr_offset, ioif_offset, sync_width,
pitch);
}

#endif /* _ASM_POWERPC_PS3GPU_H */
1 change: 1 addition & 0 deletions arch/powerpc/platforms/ps3/setup.c
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@
#include <asm/udbg.h>
#include <asm/prom.h>
#include <asm/lv1call.h>
#include <asm/ps3gpu.h>

#include "platform.h"

Expand Down
21 changes: 7 additions & 14 deletions drivers/block/ps3vram.c
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
#include <asm/iommu.h>
#include <asm/lv1call.h>
#include <asm/ps3.h>
#include <asm/ps3gpu.h>


#define DEVICE_NAME "ps3vram"
Expand Down Expand Up @@ -46,8 +47,6 @@
#define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN 0x0000030c
#define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104

#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601

#define CACHE_PAGE_PRESENT 1
#define CACHE_PAGE_DIRTY 2

Expand Down Expand Up @@ -184,13 +183,10 @@ static void ps3vram_rewind_ring(struct ps3_system_bus_device *dev)
priv->ctrl[CTRL_PUT] = FIFO_BASE + FIFO_OFFSET;

/* asking the HV for a blit will kick the FIFO */
status = lv1_gpu_context_attribute(priv->context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0,
0, 0, 0);
status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0);
if (status)
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute failed %d\n", __func__,
status);
dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n",
__func__, status);

priv->fifo_ptr = priv->fifo_base;
}
Expand All @@ -206,13 +202,10 @@ static void ps3vram_fire_ring(struct ps3_system_bus_device *dev)
(priv->fifo_ptr - priv->fifo_base) * sizeof(u32);

/* asking the HV for a blit will kick the FIFO */
status = lv1_gpu_context_attribute(priv->context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0,
0, 0, 0);
status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0);
if (status)
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute failed %d\n", __func__,
status);
dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n",
__func__, status);

if ((priv->fifo_ptr - priv->fifo_base) * sizeof(u32) >
FIFO_SIZE - 1024) {
Expand Down
3 changes: 2 additions & 1 deletion drivers/ps3/ps3av_cmd.c
Original file line number Diff line number Diff line change
Expand Up @@ -21,9 +21,10 @@
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/delay.h>

#include <asm/ps3av.h>
#include <asm/ps3fb.h>
#include <asm/ps3.h>
#include <asm/ps3gpu.h>

#include "vuart.h"

Expand Down
72 changes: 22 additions & 50 deletions drivers/video/ps3fb.c
Original file line number Diff line number Diff line change
Expand Up @@ -37,21 +37,11 @@
#include <asm/ps3av.h>
#include <asm/ps3fb.h>
#include <asm/ps3.h>
#include <asm/ps3gpu.h>


#define DEVICE_NAME "ps3fb"

#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602

#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)

#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2

#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
Expand Down Expand Up @@ -463,33 +453,27 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
src_offset += GPU_FB_START;

mutex_lock(&ps3_gpu_mutex);
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
dst_offset, GPU_IOIF + src_offset,
L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
(width << 16) | height,
line_length);
status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
GPU_IOIF + src_offset,
L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
(width << 16) | height,
line_length);
mutex_unlock(&ps3_gpu_mutex);

if (status)
dev_err(dev,
"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
__func__, status);
dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
status);
#ifdef HEAD_A
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
0, frame_offset, 0, 0);
status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
if (status)
dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
__func__, status);
dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
status);
#endif
#ifdef HEAD_B
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
1, frame_offset, 0, 0);
status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
if (status)
dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
__func__, status);
dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
status);
#endif
}

Expand Down Expand Up @@ -1020,27 +1004,18 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
init_waitqueue_head(&ps3fb.wait_vsync);

#ifdef HEAD_A
status = lv1_gpu_context_attribute(0x0,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
if (status) {
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
"%d\n",
dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
__func__, status);
retval = -ENODEV;
goto err_close_device;
}
#endif
#ifdef HEAD_B
status = lv1_gpu_context_attribute(0x0,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);

status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
if (status) {
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
"%d\n",
dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
__func__, status);
retval = -ENODEV;
goto err_close_device;
Expand Down Expand Up @@ -1070,7 +1045,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
&lpar_reports, &lpar_reports_size);
if (status) {
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute failed: %d\n", __func__,
"%s: lv1_gpu_context_allocate failed: %d\n", __func__,
status);
goto err_gpu_memory_free;
}
Expand Down Expand Up @@ -1137,13 +1112,10 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size);

status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
xdr_lpar, GPU_CMD_BUF_SIZE,
GPU_IOIF, 0);
status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
GPU_CMD_BUF_SIZE, GPU_IOIF);
if (status) {
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
__func__, status);
retval = -ENXIO;
goto err_context_unmap;
Expand Down

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