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fixed wrong package path error
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nixon-voxell committed Dec 5, 2021
1 parent 091df57 commit d4f60bd
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Showing 3 changed files with 12 additions and 7 deletions.
2 changes: 1 addition & 1 deletion Editor/UserInterface/UIElementsUtils.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ static class UIElementsUtils
{
static Dictionary<FloatField, Tuple<float, float>> k_FloatFieldRanges = new Dictionary<FloatField, Tuple<float, float>>();

const string PackagePath = "Packages/com.unity.kinematica/Editor/";
const string PackagePath = "Packages/voxell.kinematicax/Editor/";
const string StylesRoot = PackagePath + "Styles/";
const string TemplateRoot = PackagePath + "Templates/";

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12 changes: 11 additions & 1 deletion README.md
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Expand Up @@ -2,6 +2,11 @@

![Kinematica](./Documentation~/images/kinematica-banner.png)

- [KinematicaX (an extension of Unity's Kinematica)](#kinematicax-an-extension-of-unitys-kinematica)
- [Installation](#installation)
- [Required Software](#required-software)
- [Documentation](#documentation)

KinematicaX is a next-generation character animation system based on [Unity's Kinematica](https://docs.unity3d.com/Packages/[email protected]/manual/index.html).

Producing animated characters for video games in an actual production environment is subject to a large number of requirements and demands. Trying to find a solution that doesn’t suffer from the ever-growing complexity of animation graphs while meeting production constraints is a tremendously difficult proposition.
Expand All @@ -12,9 +17,14 @@ Kinematica is a tremendously ambitious attempt to provide a solution for charact

This package is still in an experimental stage and we require the help and feedback of the community to verify the ideas and workflows presented here. Even though the intended idea is to replace animation graphs with this system we haven't achieved feature parity yet and none of the ideas here are set in stone. Do not hesitate to let us know what you think - we would love to incoorporate any kind of constructive feedback into this solution.

## Installation

1. Clone this repository into your `Packages` folder.
2. And you are ready to go!

## Required Software

Unity 2019.3
Unity 2020.3

## Documentation

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5 changes: 0 additions & 5 deletions package.json
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Expand Up @@ -42,10 +42,5 @@
"path": "Samples~/Snapshot Debugger"
}
],
"repository": {
"url": "https://github.com/Unity-Technologies/com.unity.kinematica.git",
"type": "git",
"revision": "188714dd91826623583947bb5ae4eb2862fca2e2"
},
"hideInEditor": false
}

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