Waifu2x filter for VapourSynth, based on waifu2x-ncnn-vulkan.
Download pre-built binaries and model files from releases. Uncompress and put into VapourSynth plugin folder.
core.w2xnvk.Waifu2x(clip[, noise, scale, model, tile_size, gpu_id, gpu_thread, precision, tile_size_w, tile_size_h, tta])
-
clip: Input clip. Only 32-bit float RGB is supported.
-
noise: Denoise level. (int -1/0/1/2/3, defualt=0)
- -1 = none
- 0 = low
- 1 = medium
- 2 = high
- 3 = highest
-
scale: Upscale ratio. (int 1/2, default=2)
- 1 = no scaling, denoise only. upconv_7 doesn't support this mode.
- 2 = upscale 2x.
-
model: Model to use. (int 0/1/2, default=0)
- 0 = upconv_7_anime_style_art_rgb
- 1 = upconv_7_photo
- 2 = cunet (For 2D artwork. Slow, but better quality.)
-
tile_size: Tile size. Must be divisible by 4. Increasing this value may improve performance and take more VRAM. (int >=32, default=0 for auto choose)
-
gpu_id: GPU device to use. (int >=0, default=0)
-
gpu_thread: Number of threads that can simultaneously access GPU. (int >=1, default=0 for auto detect)
-
precision: Floating-point precision. Single-precision (fp32) is slow but more precise in color. Default is half-precision (fp16). (int 16/32, default=16)
-
tile_size_w / tile_size_h: Override width and height of tile_size.
-
tta: TTA (test-time augmentation) mode. (bool True/False, default=False)
Install dependencies:
# Arch Linux
sudo pacman -S vapoursynth glslang vulkan-icd-loader vulkan-headers
# Fedora
sudo dnf install vapoursynth-devel glslang vulkan-loader-devel vulkan-headers
Get source code and build:
# clone repository and submodule
git clone https://github.com/Nlzy/vapoursynth-waifu2x-ncnn-vulkan.git
cd vapoursynth-waifu2x-ncnn-vulkan
git submodule update --init --recursive
mkdir build
cd build
# build
cmake ..
cmake --build . -j 4
Install Vulkan SDK.
Open Git Bash
, clone repository and submodule:
git clone https://github.com/Nlzy/vapoursynth-waifu2x-ncnn-vulkan.git
cd vapoursynth-waifu2x-ncnn-vulkan
git submodule update --init --recursive
mkdir build
Open Start Menu
-> Visual Studio 2019
-> x64 Native Tools Command Prompt for VS 2019
, then build:
cd X:\path_to_vapoursynth-waifu2x-ncnn-vulkan\build
cmake -G "NMake Makefiles" -DVAPOURSYNTH_HEADER_DIR=X:\path_to_vapoursynth\sdk\include\vapoursynth ..
cmake --build .
Note: If you are using VapourSynth "Portable" version, use -DVAPOURSYNTH_HEADER_DIR=X:\path_to_vapoursynth\sdk\include
instead.