Stars
[WIP] Resources for AI engineers. Also contains supporting materials for the book AI Engineering (Chip Huyen, 2025)
A Vulkan renderer running on macOS M1 chip
A tool for visualizing and communicating the errors in rendered images.
The Kalibr visual-inertial calibration toolbox
This repository is a project for learning Vulkan API, constraint based 3D physics, Lua scripting, spatial sound rendering, HTML+CSS UI rendering.
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
RenderDoc is a stand-alone graphics debugging tool.
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Vulkan template with light abstraction as a base for personal projects
Cross-platform game engine with Vulkan backend
The Modern Vulkan Cookbook published by Packt
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)
Generate real world meshes in Houdini using the Google API.
High-resolution models for human tasks.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Demonstrates seven different techniques for order-independent transparency in Vulkan.
Several image/video enhancement methods, implemented by Java, to tackle common tasks, like dehazing, denoising, backscatter removal, low illuminance enhancement, featuring, smoothing and etc.
Android camera preview using HardwareBuffers implemented in C++ with Vulkan and OpenGL rendering backends
Performance instrumentation and tracing for Android, Linux and Chrome (read-only mirror of https://android.googlesource.com/platform/external/perfetto/)
A game engine with an emphasis on real-time cutting-edge solutions
Unity game project to reproduce pokemon red using a voxel art style.
Recreating the Tactical Mode mechanic from Final Fantasy VII Remake