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export default ` | ||
[main] | ||
;######################################################################################################### | ||
[MAIN] | ||
; Affects Windows Vista/7/8 and above. Allows hi-res patch settings to be changed without admin privileges | ||
; if installed in the "Program Files" directory. | ||
; When UAC_AWARE=0 the hi-res patches settings will be stored in the game folder as usual. | ||
; When UAC_AWARE=1 the hi-res patches settings will be stored in the users roaming app data folder. | ||
; For Vista this is usually "C:\\Documents and Settings\\'your user name'\\Application Data\\Fallout2". | ||
; For Windows 7/8 this is usually "C:\\Users\\'your user name'\\AppData\\Roaming\\Fallout2". | ||
UAC_AWARE=0 | ||
; Set GRAPHICS_MODE=0 to enable Basic mode which supports resolution change only(required for sfalls Graphic modes). | ||
; Set GRAPHICS_MODE=1 to enable Direct Draw 7 mode. | ||
; Set GRAPHICS_MODE=2 to enable DirectX9 mode. | ||
GRAPHICS_MODE=1 | ||
; Set SCALE_2X=1 to scale the game x2. | ||
; Note: This will increase the minimum resolution to from 640x480 to 1280x960. | ||
SCALE_2X=0 | ||
; Set the Fullscreen resolution here. | ||
SCR_WIDTH=640 | ||
SCR_HEIGHT=480 | ||
; Set the Fullscreen colours here. | ||
; 8 for 8bit colour output (original) | ||
; 16 for 16bit colour output (set only if your not using Sfall with graphics modes 4 or 5) | ||
; 32 for 32bit colour output (set only if your not using Sfall with graphics modes 4 or 5) | ||
COLOUR_BITS=32 | ||
; Set the Fullscreen refresh rate here. | ||
; Set REFRESH_RATE=0 for driver default. | ||
REFRESH_RATE=0 | ||
; Set WINDOWED=1 to enable windowed mode. | ||
WINDOWED=1 | ||
SCALE_2X=1 | ||
; Window size and position data, Do not modify. | ||
WIN_DATA=0 | ||
; Hi-Res Patch data file and patch folder(Loaded after master.dat) | ||
F2_RES_DAT=f2_res.dat | ||
F2_RES_PATCHES=data | ||
;######################################################################################################### | ||
[INPUT] | ||
; Set ALT_MOUSE_INPUT=0 to allow Sfalls mouse input functions to work. | ||
; Set ALT_MOUSE_INPUT=1 to enable alternate mouse input control built into the hi-res patch. | ||
ALT_MOUSE_INPUT=0 | ||
; Set EXTRA_WIN_MSG_CHECKS=1 to prevent the "NOT RESPONDING" error that may occur in windowed mode. | ||
; Adds extra windows message checks to several loops during combat and fade effects. | ||
; This setting is always enabled if ALT_MOUSE_INPUT=1. | ||
EXTRA_WIN_MSG_CHECKS=0 | ||
; Set SCROLLWHEEL_FOCUS_PRIMARY_MENU=1 for inventory, barter, loot screens etc. to make mouse wheel control default to the PC's item list unless the cursor is hovering over another list. | ||
SCROLLWHEEL_FOCUS_PRIMARY_MENU=1 | ||
;######################################################################################################### | ||
[EFFECTS] | ||
; Play the game in black and white.(Pixote's zany idea) | ||
; Set IS_GRAY_SCALE=1 to enable. | ||
IS_GRAY_SCALE=0 | ||
;######################################################################################################### | ||
[HI_RES_PANEL] | ||
; if DISPLAY_LIST_DESCENDING=0 resolutions are listed from lowest to highest. | ||
; if DISPLAY_LIST_DESCENDING=1 resolutions are listed from highest to lowest. | ||
DISPLAY_LIST_DESCENDING=1 | ||
;######################################################################################################### | ||
[MOVIES] | ||
; if MOVIE_SIZE=0 - movies remain their original size. | ||
; if MOVIE_SIZE=1 - movies will stretch to fit the screen while maintaining the aspect ratio of the original. | ||
; if MOVIE_SIZE=2 - movies will stretch to fill the screen. | ||
MOVIE_SIZE=1 | ||
;######################################################################################################### | ||
[MAPS] | ||
; if EDGE_CLIPPING_ON=0 - area beyond map edges is visible. | ||
; if EDGE_CLIPPING_ON=1 - area beyond map edges is hidden. | ||
EDGE_CLIPPING_ON=1 | ||
; if IGNORE_MAP_EDGES=0 - Hi-Res map scroll edges are enabled. | ||
; if IGNORE_MAP_EDGES=1 - Hi-Res map scroll edges are ignored. | ||
IGNORE_MAP_EDGES=0 | ||
; if IGNORE_PLAYER_SCROLL_LIMITS=0 - scroll limits from player are controlled by the variables SCROLL_DIST_X and SCROLL_DIST_Y found below. | ||
; if IGNORE_PLAYER_SCROLL_LIMITS=1 - scroll limits from the player are ignored. | ||
IGNORE_PLAYER_SCROLL_LIMITS=0 | ||
;SCROLL DISTANCE FROM PLAYER | ||
;HALF_SCRN eqauls half the screen width when used by SCROLL_DIST_X. | ||
;HALF_SCRN eqauls half the screen height width when used by SCROLL_DIST_Y. | ||
; ORIGINAL x:480 y:400 | ||
SCROLL_DIST_X=HALF_SCRN | ||
SCROLL_DIST_Y=HALF_SCRN | ||
;Extends the path finding range by increasing the number of path nodes. | ||
;Multiples of 2000 nodes, 1=2000(original), 2=4000, 3=6000, ...etc, 20=40000(max). | ||
NumPathNodes=20 | ||
; Set FOG_OF_WAR=1 to enable Fog Of War. | ||
FOG_OF_WAR=0 | ||
; Set FOG_LIGHT_LEVEL between 0-10 to change the fog light level | ||
; 0 = Off, 1 = darkest, 10 = brightest. See readme for further details. | ||
FOG_LIGHT_LEVEL=4 | ||
;######################################################################################################### | ||
[IFACE] | ||
; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar. | ||
; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is overlapped by the IFACE Bar. | ||
IFACE_BAR_MODE=0 | ||
;if IFACE_BAR_SIDE_ART=0 - Black, No Iface-bar side art used. | ||
;if IFACE_BAR_SIDE_ART=1 - Metal look Iface-bar side art used. | ||
;if IFACE_BAR_SIDE_ART=2 - Leather look Iface-bar side art used. | ||
IFACE_BAR_SIDE_ART=7 | ||
;if IFACE_BAR_SIDES_ORI=0 - Iface-bar side graphics extend from the Iface-Bar to the Screen edges. | ||
;if IFACE_BAR_SIDES_ORI=1 - Iface-bar side graphics extend from the Screen edges to the Iface-Bar. | ||
IFACE_BAR_SIDES_ORI=0 | ||
;This will increase the width of the interface bar expanding the area used to display text. | ||
;if IFACE_BAR_WIDTH=640 - Interface bar will remain at it's original width. | ||
IFACE_BAR_WIDTH=800 | ||
;W.I.P. - A small mod that replaces the Ammo Metre. | ||
;if ALTERNATE_AMMO_METRE=0 - Disabled. | ||
;if ALTERNATE_AMMO_METRE=1 - Single colour, the colours used can be set below with the ALTERNATE_AMMO_LIGHT and ALTERNATE_AMMO_DARK options. | ||
;if ALTERNATE_AMMO_METRE=2 - Changes colour depending how much ammo remains in your current weapon. | ||
;if ALTERNATE_AMMO_METRE=3 - Divides the metre into several differently coloured sections. | ||
ALTERNATE_AMMO_METRE=1 | ||
;ALTERNATE_AMMO_LIGHT and ALTERNATE_AMMO_DARK set the palette offsets of particular colours used when ALTERNATE_AMMO_METRE is set to 1. | ||
;ALTERNATE_AMMO_LIGHT is the main colour, ALTERNATE_AMMO_DARK is the darker glow colour. | ||
;Some posible combinations to try are: | ||
; green - light 0xC4, dark 0x4B | ||
; yellow - light 0x3A, dark 0x42 | ||
; orange - light 0x91, dark 0x9A | ||
; red - light 0x84, dark 0x8C | ||
ALTERNATE_AMMO_LIGHT=0xC4 | ||
ALTERNATE_AMMO_DARK=0x4B | ||
;######################################################################################################### | ||
[MAINMENU] | ||
; if set to 0 - main-menu image will display at its original size. | ||
; if set to 1 - main-menu image will stretch to fit the screen while maintaining its aspect ratio. | ||
; if set to 2 - main-menu image will stretch to fill the screen. | ||
MAIN_MENU_SIZE=2 | ||
; if set to 1 - hi-res main-menu graphics are used instead of original 'mainmenu.frm'. | ||
USE_HIRES_IMAGES=1 | ||
; if set to 1 - menu-buttons, text & text-background are scaled up for better visibility when using hi-res graphics. | ||
SCALE_BUTTONS_AND_TEXT_MENU=0 | ||
; When using a hi-res background, MENU_BG_OFFSET_X & MENU_BG_OFFSET_Y equal the | ||
; distances in pixels from the top button to Menu Background Graphic edges. | ||
; For Fallout1 in Fallout2 engine mod, when using graphics from the Fallout1 Hi-Res patch. | ||
;MENU_BG_OFFSET_X=-24 | ||
;MENU_BG_OFFSET_Y=-24 | ||
; For Fallout 2 | ||
MENU_BG_OFFSET_X=-24 | ||
MENU_BG_OFFSET_Y=-20 | ||
;######################################################################################################### | ||
[STATIC_SCREENS] | ||
; if set to 0 - background image will display at its original size. | ||
; if set to 1 - background image will stretch to fit the screen while maintaining its aspect ratio. | ||
; if set to 2 - background image will stretch to fill the screen. | ||
DEATH_SCRN_SIZE=2 | ||
END_SLIDE_SIZE=2 | ||
HELP_SCRN_SIZE=2 | ||
SPLASH_SCRN_SIZE=2 | ||
;######################################################################################################### | ||
[OTHER_SETTINGS] | ||
; if DIALOG_SCRN_BACKGROUND=0 - Map and Iface-bar are VISIBLE while viewing the Dialog Screen. | ||
; if DIALOG_SCRN_BACKGROUND=1 - Map and Iface-bar are HIDDEN while viewing the Dialog Screen. | ||
DIALOG_SCRN_BACKGROUND=0 | ||
; Set DIALOG_SCRN_ART_FIX=1 to enable Continuum's new dialog screen graphic. | ||
DIALOG_SCRN_ART_FIX=1 | ||
; Increases the length of time the Splash screen is displayed in seconds | ||
SPLASH_SCRN_TIME=1 | ||
; Set to 1 to reduce CPU usage and heat generation by allowing the system to go idle. | ||
; This setting should not be enabled if Sfalls "ProcessorIdle" setting is also enabled as this will likly cause slowdowns. | ||
CPU_USAGE_FIX=1 | ||
; Set to 1 to enable a small adjustment to the mouse selection rect for the PC's inventory on the barter window. | ||
BARTER_PC_INV_DROP_FIX=1 | ||
; Original value = 60, decrease/increase this value to quicken/slowdown fade effects. | ||
FADE_TIME_MODIFIER=30 | ||
; Set to 1 to enable, recalculates fade time length each time a transitional fade occurs. | ||
; May be useful if the length of transitional fade effects seems to randomly change between game restarts. | ||
FADE_TIME_RECALCULATE_ON_FADE=0 | ||
` |