Stars
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
An assortment of assets that demonstrate features and capabilities of the glTF format
A collection of tools, libraries, and tests for Vulkan shader compilation.
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkanโฆ
A simple framework for rapid prototyping on Vulkan or Direct3D 12
Easy to integrate Vulkan memory allocation library
Play with fluids in your browser (works even on mobile)
Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
Stable Diffusion web UI
A class-leading water system implemented in Unity
Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
๐ค ๐ด Real-time automated dependency updates for npm and GitHub