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fixed SampleWebview.cs about Unity.call() definition.
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KojiNakamaru committed Sep 2, 2018
1 parent bd56602 commit ccead14
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion sample/Assets/Scripts/SampleWebView.cs
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ IEnumerator Start()
ld: (msg) =>
{
Debug.Log(string.Format("CallOnLoaded[{0}]", msg));
#if !UNITY_ANDROID
#if UNITY_EDITOR_OSX || !UNITY_ANDROID
// NOTE: depending on the situation, you might prefer
// the 'iframe' approach.
// cf. https://github.com/gree/unity-webview/issues/189
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