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[Keymap] Add ollyhayes keymap (qmk#16632)
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ollyhayes authored Jul 26, 2022
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96 changes: 96 additions & 0 deletions keyboards/crkbd/keymaps/ollyhayes/config.h
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/* Copyright 2022 Olly Hayes (@ollyhayes)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#define EE_HANDS

#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 100

#define NO_ACTION_ONESHOT

#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"

#define UNICODE_SELECTED_MODES UC_LNX

#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10


// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
# define ENABLE_RGB_MATRIX_SOLID_COLOR
// # define ENABLE_RGB_MATRIX_ALPHAS_MODS
// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// # define ENABLE_RGB_MATRIX_BREATHING
// # define ENABLE_RGB_MATRIX_BAND_SAT
// # define ENABLE_RGB_MATRIX_BAND_VAL
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// # define ENABLE_RGB_MATRIX_CYCLE_ALL
// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// # define ENABLE_RGB_MATRIX_DUAL_BEACON
// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// # define ENABLE_RGB_MATRIX_RAINDROPS
// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// # define ENABLE_RGB_MATRIX_HUE_BREATHING
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
// # define ENABLE_RGB_MATRIX_HUE_WAVE
// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 200
// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// # define ENABLE_RGB_MATRIX_SPLASH
// # define ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#endif
112 changes: 112 additions & 0 deletions keyboards/crkbd/keymaps/ollyhayes/keymap.c
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/* Copyright 2022 Olly Hayes (@ollyhayes)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H
#include "ollyhayes.h"

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_split_3x6_3(
// +------------+------+------+---------+----------+---------+--------+----------+---------+--------+---------+---------+
NUM_SWITCH , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN , KC_BSPC ,
KC_ESC , KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_ENT ,
KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_RSFT ,
KC_LCTL , MO(PUNC) , MO(ARR) , KC_SPC , MO(PUNC) , KC_RCTL
// +------------+------+------+---------+----------+---------+--------+----------+---------+--------+---------+---------+
),

[QWERTY] = LAYOUT_split_3x6_3(
// +---------+------+------+---------+---------+---------+---------+---------+---------+--------+---------+---------+
KC_TRNS , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_TRNS ,
KC_TRNS , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_TRNS ,
KC_TRNS , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_TRNS ,
KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS
// +---------+------+------+---------+---------+---------+---------+---------+---------+--------+---------+---------+
),

[GAMES] = LAYOUT_split_3x6_3(
// +---------+------+------+---------+---------+----------+---------+---------+---------+--------+---------+---------+
KC_TRNS , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_TRNS ,
KC_TRNS , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_TRNS ,
KC_TRNS , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_TRNS ,
KC_TRNS , KC_LALT , KC_SPACE , MO(ARR) , KC_TRNS , KC_TRNS
// +---------+------+------+---------+---------+----------+---------+---------+---------+--------+---------+---------+
),

[NUM] = LAYOUT_split_3x6_3(
// +---------+---------------+------+--------+---------+-----------+-----------+------+--------+------+---------+---------+
KC_TRNS , MO(FUNCTIONS) , KC_1 , KC_2 , KC_3 , DF(BASE) , C(KC_GRV) , KC_7 , KC_8 , KC_9 , KC_TRNS , KC_TRNS ,
KC_TRNS , MO(MEDIA) , KC_4 , KC_5 , KC_6 , DF(GAMES) , KC_NO , KC_4 , KC_5 , KC_6 , KC_TRNS , KC_TRNS ,
KC_TRNS , KC_0 , KC_7 , KC_8 , KC_9 , DF(QWERTY), KC_NO , KC_1 , KC_2 , KC_3 , KC_TRNS , KC_TRNS ,
KC_DOT , KC_TRNS , KC_TAB , KC_TRNS , KC_0 , KC_DOT
// +---------+---------------+------+--------+---------+-----------+-----------+------+--------+------+---------+---------+
),

[FUNCTIONS] = LAYOUT_split_3x6_3(
// +---------------+---------+---------+---------+---------+---------+---------+---------+---------+-------+---------+---------+
KC_TRNS , KC_TRNS , KC_TRNS , KC_F8 , KC_F9 , KC_F12 , KC_F12 , KC_F7 , KC_F8 , KC_F9 , KC_TRNS , KC_TRNS ,
TG(FUNCTIONS) , KC_TRNS , KC_F4 , KC_F5 , KC_F6 , KC_F11 , KC_F11 , KC_F4 , KC_F5 , KC_F6 , KC_TRNS , KC_TRNS ,
KC_TRNS , KC_TRNS , KC_F1 , KC_F2 , KC_F3 , KC_F10 , KC_F10 , KC_F1 , KC_F2 , KC_F3 , KC_TRNS , KC_TRNS ,
KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS
// +---------------+---------+---------+---------+---------+---------+---------+---------+---------+-------+---------+---------+
),

[ARR] = LAYOUT_split_3x6_3(
// +---------+---------+-----------+---------+---------+------------+-----------+---------+---------+-----------+---------+---------+
KC_TRNS , KC_TRNS , KC_HOME , KC_PGUP , KC_PGDN , KC_END , KC_HOME , KC_PGDN , KC_PGUP , KC_END , KC_TRNS , KC_TRNS ,
KC_ENT , KC_DEL , KC_LEFT , KC_UP , KC_DOWN , KC_RGHT , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , KC_DEL , KC_TRNS ,
KC_TRNS , KC_INS , C(KC_LEFT), KC_LGUI , KC_LALT , C(KC_RGHT) , C(KC_LEFT), DOWN4 , UP4 , C(KC_RGHT), KC_INS , KC_TRNS ,
KC_TRNS , KC_F12 , KC_TRNS , KC_TRNS , KC_F12 , KC_TRNS
// +---------+---------+-----------+---------+---------+------------+-----------+---------+---------+-----------+---------+---------+
),

[PUNC] = LAYOUT_split_3x6_3(
// +---------+------------+-----------+-----------+-------------+------------+------------+-------------+------------+------------+-----------+---------+
ALTTAB , S(KC_1) , S(KC_2) , UC(0x20ac), S(KC_4) , S(KC_5) , S(KC_6) , S(KC_7) , S(KC_8) , S(KC_9) , S(KC_0) , KC_TRNS ,
KC_TRNS , S(KC_NUBS) , S(KC_GRV) , KC_LBRC , KC_RBRC , S(KC_NUHS) , KC_QUOT , S(KC_LBRC) , S(KC_RBRC) , KC_MINS , S(KC_EQL) , KC_TRNS ,
KC_TRNS , KC_NUBS , KC_GRV , KC_LGUI , KC_LALT , KC_NUHS , S(KC_QUOT) , KC_LALT , KC_LGUI , S(KC_MINS) , KC_EQL , KC_TRNS ,
KC_TRNS , MO(DUBPUNC) , KC_MPLY , KC_TRNS , MO(DUBPUNC) , KC_TRNS
// +---------+------------+-----------+-----------+-------------+------------+------------+-------------+------------+------------+-----------+---------+
),

[MEDIA] = LAYOUT_split_3x6_3(
// +------------+-----------+---------+---------+---------+----------------+----------------+---------+---------+---------+----------+---------+
RESET , RGB_RMOD , RGB_MOD , RGB_TOG , RGB_HUD , RGB_HUI , RGB_HUD , RGB_HUI , RGB_TOG , RGB_RMOD, RGB_MOD , KC_SLEP ,
KC_TRNS , KC_TRNS , KC_TRNS , KC_VOLD , KC_VOLU , RGB_MODE_PLAIN , RGB_MODE_PLAIN , KC_VOLD , KC_VOLU , KC_TRNS , KC_TRNS , KC_TRNS ,
KC_TRNS , KC_TRNS , RGB_VAD , RGB_VAI , RGB_SAD , RGB_SAI , RGB_SAD , RGB_SAI , RGB_VAD , RGB_VAI , KC_TRNS , KC_TRNS ,
KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS
// +------------+-----------+---------+---------+---------+----------------+----------------+---------+---------+---------+----------+---------+
),

[DUBPUNC] = LAYOUT_split_3x6_3(
// +---------+----------+-----------+-----------+------------+---------+-----------+---------+----------+---------+----------+---------+
KC_TRNS , KC_TRNS , KC_TRNS , UC(0x00a3), KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , U_UMLAUT , KC_TRNS , KC_TRNS , KC_TRNS ,
KC_TRNS , A_UMLAUT , KC_TRNS , UC(0x00df), UC(0x2713) , KC_TRNS , UC(0x00b0), KC_TRNS , KC_TRNS , KC_TRNS , O_UMLAUT , KC_TRNS ,
KC_TRNS , KC_TRNS , UC(0x2717), KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS ,
KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS
// +---------+----------+-----------+-----------+------------+---------+-----------+---------+----------+---------+----------+---------+
)
};

/*
[TEMPLATE] = LAYOUT_split_3x6_3(
// +--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+
KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS ,
KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS ,
KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS ,
KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS , KC_TRNS
// +--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+
),
*/
112 changes: 112 additions & 0 deletions keyboards/crkbd/keymaps/ollyhayes/oled.c
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/* Copyright 2022 Olly Hayes (@ollyhayes)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H
#include "ollyhayes.h"

oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (!is_keyboard_master()) {
return OLED_ROTATION_180; // flips the display 180 degrees if offhand
}
return rotation;
}

#define L_BASE 0
#define L_NUM 8
#define L_FUNCTIONS 16
#define L_ARR 32
#define L_PUNC 64
#define L_DUBPUNC 128
#define L_MEDIA 256

#define DL_COLEMAK 1
#define DL_QWERTY 2
#define DL_GAMES 4

void oled_render_layer_state(void) {
oled_write_P(PSTR("Layer: "), false);
switch (layer_state) {
case L_BASE:
switch (default_layer_state) {
case DL_QWERTY:
oled_write_ln_P(PSTR("Qwerty"), false);
break;
case DL_GAMES:
oled_write_ln_P(PSTR("Games"), false);
break;
case DL_COLEMAK:
default:
oled_write_ln_P(PSTR("Colemak"), false);
break;
}
break;
case L_NUM:
oled_write_ln_P(PSTR("Numbers"), false);
break;
case L_FUNCTIONS:
case L_FUNCTIONS|L_NUM:
oled_write_ln_P(PSTR("Functions"), false);
break;
case L_ARR:
oled_write_ln_P(PSTR("Navigation"), false);
break;
case L_PUNC:
oled_write_ln_P(PSTR("Punctuation"), false);
break;
case L_MEDIA:
case L_MEDIA|L_NUM:
oled_write_ln_P(PSTR("Media"), false);
break;
case L_DUBPUNC:
case L_DUBPUNC|L_PUNC:
oled_write_ln_P(PSTR("Specials"), false);
break;
}
}

void oled_render_timer(void) {
static uint16_t microticks = 0;
static uint16_t ticks = 0;

if (microticks++ % 1000 == 0) {
ticks++;
}

oled_write_P(PSTR("Ticks: "), false);
oled_write_ln(get_u16_str(ticks, ' '), false);
}

void oled_render_presses(void) {
oled_write_P(PSTR("Presses: "), false);
oled_write_ln(get_u16_str(key_presses, ' '), false);
}

void oled_render_rgb_mode(void) {
oled_write_P(PSTR("Animation: "), false);
oled_write_ln(get_u8_str(rgb_matrix_get_mode(), ' '), false);
}

bool oled_task_user(void) {
if (is_keyboard_master()) {
oled_render_layer_state();
}
oled_render_timer();
if (is_keyboard_master()) {
oled_render_presses();
}
oled_render_rgb_mode();
return false;
}
67 changes: 67 additions & 0 deletions keyboards/crkbd/keymaps/ollyhayes/readme.md
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# ollyhayes's keymap for [Corne Keyboard (crkbd)](https://github.com/foostan/crkbd)

## Keymap

After many years of changing my keymap often and reperatedly, I finally came to a stable version. I've been using this for a while now with only small tweaks every so often.

All layers are activated only whilst the layer key is held, except the default layers.

Lots of keys are repeated on both sides. I find this really useful for two reasons:

* I like to have the option to use the opposite hand to hold modifiers shift/ctrl etc as the hand pressing the key, I find this really comfortable.
* When using the mouse, I like to be able to do common things with just my left hand.

### Colemak

The base layer:

![colemak](https://i.imgur.com/uxLJzul.png)

### Navigation

All things for moving the cursor around, inspired by vim.

* `c←` is ctrl+left
* `↓↓↓↓` is ↓ pressed four times

![navigation](https://i.imgur.com/xfkA0ze.png)

### Symbols

The shifted number row and all brackets and other symbols.

* `a/t` is alt-tab for window switching in windows/linux. Using some special code to release alt when the punc key is released, this works quite nicely.

![symbols](https://i.imgur.com/t9Jygs1.png)

### Specials

Some extra symbols (linux only for now) that work by sending UTF sequences. Layer activated by holding both punctuation layer keys.

![specials](https://i.imgur.com/AtPWKrA.png)

### Numbers

Numbpads (left version is reversed so 1, 2, 3 are easy to reach with one hand (like on a regular keyboard).

Also the keys to switch the default layer are here.

![numbers](https://i.imgur.com/9XXcAXK.png)

### Functions

Function keys, nothing too interesting.

![functions](https://i.imgur.com/ttrw3FJ.png)

### Games (default layer)

Used for some games, qwerty with space bar and alt for the left hand.

![games](https://i.imgur.com/zVvHWKd.png)

### Qwerty (default layer)

Mostly for guests.

![qwerty](https://i.imgur.com/Bqs1bjV.png)
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