Skip to content

paulloz/godot-ink

Folders and files

NameName
Last commit message
Last commit date

Latest commit

44e2a2b Â· Oct 30, 2024
Jun 5, 2022
Feb 12, 2024
Jan 29, 2023
Oct 30, 2024
May 19, 2024
Jan 29, 2023
Feb 12, 2024
Dec 17, 2023
Feb 6, 2021
Jun 5, 2022
Oct 30, 2024
Jan 15, 2023
May 19, 2024
Feb 12, 2024
Jul 28, 2023
Jun 4, 2022
Oct 30, 2024
Oct 30, 2024

Repository files navigation

GodotInk

An ink integration for Godot Engine 4.

If you use and like this project, please consider buying me a coffee.
ko-fi

Usage

You'll find a quick-start guide, and the general documentation on the project's wiki.

Installation

The following instructions assume that you have a working Godot and .NET installation. If not, please refer to the official engine documentation.

  1. Download and extract the code at the root of your project. You should see a new addons/GodotInk/ folder in your project's directory.

  2. Add the following line in your .csproj file (before the closing </Project> tag).

    <Import Project="addons\GodotInk\GodotInk.props" />

    If you don't have a .csproj file, click the Create C# Solution button in the editor's Project/Tools menu.

  3. Build your project once.

  4. Enable GodotInk in your project settings.

License

GodotInk is released under MIT license (see the LICENSE file for more information).