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GameProgrammingCourseWork

course work examples and notes for GPG

requirements for this semester

lecture ideas

co-routines

  • background sim city style calculation

procedural generation

  • terrain

node based path finding

  • NavMesh? point to point path

field of vision sensing

  • trigonometry

time replay

raycasting

  • what is it?

save slots

pause menu

  • separate pause components

state machines

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course work examples and notes for GPG

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