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- Plugin 'Damage Rank': is now called 'Damage, the Game!' and had its…
… levels adjusted to WoD. - Plugin 'Tiny Threat': fixed player name where it was showing the realm name too. - Plugin 'Vanguard': fixed frame details (clicking on a bar) shown behind the Vanguard panel. - Plugin 'Vanguard': fixed a problem when clicking with right button wasn't opening the bookmark panel. - Plugin 'Vanguard': incoming heals now count shield amount on the player too. - Plugin 'Vanguard' Known Bug: incoming damage and melee vs avoidance seems to be inaccurate by now, we need more time to study and fix it. - Plugin 'Raid Check': now has an options panel. - Added Twins Ogron's Charge as custom spells, one for the charge by him self and other for the copies (mythic only). - Added key bindings for open a window, close a window, select a bookmark. - Added 'CTRL + RightClick' closes a window. - Fixed wallpaper transparency after releasing the window from a stretch. - Fixed few issues when using class text colors. - Fixed characters name outside instances, now it replaces the realm name with a * and show the complete name on tooltip. - Fixed damage mitigation on damage taken, this affects only specific classes like monk tank. - Fixed auto erase poping up when the player enters on its garrison. - Fixed segments tooltip showing trash cleanup segments inside garrisons. - Fixed command /details disable, wasn't disabling the capture of cooldowns. - Fixed a problem with fast dps/hps when the window is in a empty segment. - Fixed an issue using bookmark panel where it wasn't changing the display when the window is in a plugin mode.
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Tercio
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Tercio
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Jan 7, 2015
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Original file line number | Diff line number | Diff line change |
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@@ -1,11 +1,129 @@ | ||
<Bindings> | ||
<Binding name="DETAILS_RESET_SEGMENTS" description="Clear all segments." header="Details"> | ||
<Binding name="DETAILS_RESET_SEGMENTS" description="Clear all segments." header="DETAILS_KEYBIND_SEGMENTCONTROL" category="Details!"> | ||
_detalhes.tabela_historico:resetar() | ||
</Binding> | ||
<Binding name="DETAILS_SCROLL_DOWN" description="Scroll down the window which you have the mouse over." header="Details"> | ||
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<Binding name="DETAILS_SCROLL_DOWN" description="Scroll down the window which you have the mouse over." header="DETAILS_KEYBIND_SCROLLING" category="Details!"> | ||
DetailsKeyBindScrollDown() | ||
</Binding> | ||
<Binding name="DETAILS_SCROLL_UP" description="Scroll up the window which you have the mouse over." header="Details"> | ||
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<Binding name="DETAILS_SCROLL_UP" description="Scroll up the window which you have the mouse over." category="Details!"> | ||
DetailsKeyBindScrollUp() | ||
</Binding> | ||
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<Binding name="DETAILS_REOPEN_WINDOW1" description="Reopen window 1." header="DETAILS_KEYBIND_WINDOW_CONTROL" category="Details!"> | ||
local instance1 = _detalhes.tabela_instancias [1]; | ||
if (instance1 and not instance1:IsEnabled()) then | ||
instance1:EnableInstance(); | ||
elseif (not instance1) then | ||
_detalhes:Msg ("Window 1 isn't created yet."); | ||
end | ||
</Binding> | ||
<Binding name="DETAILS_REOPEN_WINDOW2" description="Reopen window 2." category="Details!"> | ||
local instance2 = _detalhes.tabela_instancias [2]; | ||
if (instance2 and not instance2:IsEnabled()) then | ||
instance2:EnableInstance(); | ||
elseif (not instance2) then | ||
_detalhes:Msg ("Window 2 isn't created yet."); | ||
end | ||
</Binding> | ||
<Binding name="DETAILS_REOPEN_WINDOW3" description="Reopen window 3." category="Details!"> | ||
local instance3 = _detalhes.tabela_instancias [3]; | ||
if (instance3 and not instance3:IsEnabled()) then | ||
instance3:EnableInstance(); | ||
elseif (not instance3) then | ||
_detalhes:Msg ("Window 3 isn't created yet."); | ||
end | ||
</Binding> | ||
<Binding name="DETAILS_REOPEN_WINDOW4" description="Reopen window 4." category="Details!"> | ||
local instance4 = _detalhes.tabela_instancias [4]; | ||
if (instance4 and not instance4:IsEnabled()) then | ||
instance4:EnableInstance(); | ||
elseif (not instance4) then | ||
_detalhes:Msg ("Window 4 isn't created yet."); | ||
end | ||
</Binding> | ||
<Binding name="DETAILS_REOPEN_WINDOW5" description="Reopen window 5." category="Details!"> | ||
local instance5 = _detalhes.tabela_instancias [5]; | ||
if (instance5 and not instance5:IsEnabled()) then | ||
instance5:EnableInstance(); | ||
elseif (not instance5) then | ||
_detalhes:Msg ("Window 5 isn't created yet."); | ||
end | ||
</Binding> | ||
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<Binding name="DETAILS_CLOSE_WINDOW1" description="Close window 1." category="Details!"> | ||
local instance1 = _detalhes.tabela_instancias [1]; | ||
if (instance1 and instance1:IsEnabled()) then | ||
instance1:ShutDown(); | ||
else | ||
_detalhes:Msg ("Window 1 isn't open."); | ||
end | ||
</Binding> | ||
<Binding name="DETAILS_CLOSE_WINDOW2" description="Close window 2." category="Details!"> | ||
local instance2 = _detalhes.tabela_instancias [2]; | ||
if (instance2 and instance2:IsEnabled()) then | ||
instance2:ShutDown(); | ||
else | ||
_detalhes:Msg ("Window 2 isn't open."); | ||
end | ||
</Binding> | ||
<Binding name="DETAILS_CLOSE_WINDOW3" description="Close window 3." category="Details!"> | ||
local instance3 = _detalhes.tabela_instancias [3]; | ||
if (instance3 and instance3:IsEnabled()) then | ||
instance3:ShutDown(); | ||
else | ||
_detalhes:Msg ("Window 3 isn't open."); | ||
end | ||
</Binding> | ||
<Binding name="DETAILS_CLOSE_WINDOW4" description="Close window 4." category="Details!"> | ||
local instance4 = _detalhes.tabela_instancias [4]; | ||
if (instance4 and instance4:IsEnabled()) then | ||
instance4:ShutDown(); | ||
else | ||
_detalhes:Msg ("Window 4 isn't open."); | ||
end | ||
</Binding> | ||
<Binding name="DETAILS_CLOSE_WINDOW5" description="Close window 5." category="Details!"> | ||
local instance5 = _detalhes.tabela_instancias [5]; | ||
if (instance5 and instance5:IsEnabled()) then | ||
instance5:ShutDown(); | ||
else | ||
_detalhes:Msg ("Window 5 isn't open."); | ||
end | ||
</Binding> | ||
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<Binding name="DETAILS_BOOKMARK1" description="Change the display on the first window to bookmark #1." header="DETAILS_KEYBIND_BOOKMARK" category="Details!"> | ||
DetailsChangeDisplayFromBookmark (1); | ||
</Binding> | ||
<Binding name="DETAILS_BOOKMARK2" description="Change the display on the first window to bookmark #2." category="Details!"> | ||
DetailsChangeDisplayFromBookmark (2); | ||
</Binding> | ||
<Binding name="DETAILS_BOOKMARK3" description="Change the display on the first window to bookmark #3." category="Details!"> | ||
DetailsChangeDisplayFromBookmark (3); | ||
</Binding> | ||
<Binding name="DETAILS_BOOKMARK4" description="Change the display on the first window to bookmark #4." category="Details!"> | ||
DetailsChangeDisplayFromBookmark (4); | ||
</Binding> | ||
<Binding name="DETAILS_BOOKMARK5" description="Change the display on the first window to bookmark #5." category="Details!"> | ||
DetailsChangeDisplayFromBookmark (5); | ||
</Binding> | ||
<Binding name="DETAILS_BOOKMARK6" description="Change the display on the first window to bookmark #6." category="Details!"> | ||
DetailsChangeDisplayFromBookmark (6); | ||
</Binding> | ||
<Binding name="DETAILS_BOOKMARK7" description="Change the display on the first window to bookmark #7." category="Details!"> | ||
DetailsChangeDisplayFromBookmark (7); | ||
</Binding> | ||
<Binding name="DETAILS_BOOKMARK8" description="Change the display on the first window to bookmark #8." category="Details!"> | ||
DetailsChangeDisplayFromBookmark (8); | ||
</Binding> | ||
<Binding name="DETAILS_BOOKMARK9" description="Change the display on the first window to bookmark #9." category="Details!"> | ||
DetailsChangeDisplayFromBookmark (9); | ||
</Binding> | ||
<Binding name="DETAILS_BOOKMARK10" description="Change the display on the first window to bookmark #10." category="Details!"> | ||
DetailsChangeDisplayFromBookmark (10); | ||
</Binding> | ||
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</Bindings> |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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