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This is an online course where you can learn and master the skill of low-level performance analysis and tuning.
Zig port of dendibakh/perf-ninja - an online course where you can learn and master the skill of low-level performance analysis and tuning.
convert Lua source code into an equivalent C source code written in terms of Lua C API calls
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Destruction System with Compute Shaders and Pivot Painter in Unreal Engine 5
Convenience functions for easy integration with AFL++ for both Zig and C/C++ programmers!
☄️ Highly customisable markdown(latex & inline html) previewer for Neovim
HTML Language Server & Templating Language Library
Work in progress SDK for creating Game Boy Advance games using Zig programming language.
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)
Retro-inspired operating system designed to be learnable and hackable by its users
A data serialization language for expressing clear API messages, config files, etc.
A collection of C projects wrapped in the Zig build system
The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
libxev is a cross-platform, high-performance event loop that provides abstractions for non-blocking IO, timers, events, and more and works on Linux (io_uring or epoll), macOS (kqueue), and Wasm + W…
A man's notes as he discovers how Unreal Engine compiles things
A C library to implement a simple menu interface and parse arguments.
A library to support text rendering in arbitrary contexts