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Yet more minor tweaks.
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mrdoob committed Apr 17, 2013
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Expand Up @@ -101,8 +101,8 @@ This code creates a scene, then creates a camera, adds the camera and cube to th
* Fixed bug in Phong shader when using normal maps with derivative tangents. ([WestLangley](http://github.com/WestLangley))
* Added support for `FaceColors` to `SoftwareRenderer`.
* Updated `convert_obj_three.py` docstring with current loader interface. ([wilsaj](http://github.com/wilsaj))
* Updated OculusRiftEffect. Now it should work with the original OculusRift. ([troffmo5](http://github.com/troffmo5))
* Fixed vertex normals and UVs for CircleGeometry. ([WestLangley](http://github.com/WestLangley))
* Updated `OculusRiftEffect`. Now it should work with the original OculusRift. ([troffmo5](http://github.com/troffmo5))
* Fixed vertex normals and UVs for `CircleGeometry`. ([WestLangley](http://github.com/WestLangley))
* Added snapping to the editor. ([arodic](http://github.com/arodic))
* Fixed `SpotLight`'s `angle` and `SpotlightHelper`'s cone size bug. ([WestLangley](http://github.com/WestLangley))
* Using `CanvasRenderer` in the editor when there is no WebGL support. ([mrdoob](http://github.com/mrdoob))
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