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Setting up SGDK with Visual Studio Code

This small project will help to setup a working environment (tested in Windows) for Sega Mega Drive developing with SGDK toolchain and Visual Studio Code as prefered editor. Visual Studio Code will be setup with c/cpp code extension and tasks to build and clean the workspace.

Prerequisites

  1. Download SGDK

  2. Download Visual Studio Code

Setup

  • Extract SGDK to a prefered directory.

  • Create an environment variable GDK pointing to the SGDK directory (e.g. "C:/dev/sgdk").

  • Install Visual Studio Code.

  • Install the following extensions in vsCode: C/C++ for Visual Studio Code

  • Clone this github repo: git clone https://github.com/pleft/SEGA_VSCode_Template.git.

Usage

  • Open VSCode and File→Open Folder…​ and choose the folder of the checked out repository.

  • Folder .vscode contains two files: c_cpp_properties.json and tasks.json

  • In c_cpp_properties.json it is added the include folder of the SGDK: "includePath": ["${GDK}/inc"]

  • In tasks.json there are 2 tasks to help build and clean the project, make and clean.

    • To run make task press Ctrl-Shift-B.

    • To run make or clean press Ctrl-P then write task make or task clean.

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