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梦宇
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Feb 14, 2014
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#include "AppDelegate.h" | ||
#include "HelloWorldScene.h" | ||
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USING_NS_CC; | ||
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AppDelegate::AppDelegate() { | ||
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} | ||
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AppDelegate::~AppDelegate() | ||
{ | ||
} | ||
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bool AppDelegate::applicationDidFinishLaunching() { | ||
// initialize director | ||
CCDirector* pDirector = CCDirector::sharedDirector(); | ||
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView(); | ||
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pDirector->setOpenGLView(pEGLView); | ||
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pEGLView->setDesignResolutionSize(320, 480, kResolutionShowAll); | ||
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// turn on display FPS | ||
pDirector->setDisplayStats(true); | ||
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// set FPS. the default value is 1.0/60 if you don't call this | ||
pDirector->setAnimationInterval(1.0 / 60); | ||
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// create a scene. it's an autorelease object | ||
CCScene *pScene = HelloWorld::scene(); | ||
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// run | ||
pDirector->runWithScene(pScene); | ||
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return true; | ||
} | ||
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too | ||
void AppDelegate::applicationDidEnterBackground() { | ||
CCDirector::sharedDirector()->stopAnimation(); | ||
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// if you use SimpleAudioEngine, it must be pause | ||
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); | ||
} | ||
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// this function will be called when the app is active again | ||
void AppDelegate::applicationWillEnterForeground() { | ||
CCDirector::sharedDirector()->startAnimation(); | ||
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// if you use SimpleAudioEngine, it must resume here | ||
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); | ||
} |
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#ifndef _APP_DELEGATE_H_ | ||
#define _APP_DELEGATE_H_ | ||
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#include "cocos2d.h" | ||
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/** | ||
@brief The cocos2d Application. | ||
The reason for implement as private inheritance is to hide some interface call by CCDirector. | ||
*/ | ||
class AppDelegate : private cocos2d::CCApplication | ||
{ | ||
public: | ||
AppDelegate(); | ||
virtual ~AppDelegate(); | ||
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/** | ||
@brief Implement CCDirector and CCScene init code here. | ||
@return true Initialize success, app continue. | ||
@return false Initialize failed, app terminate. | ||
*/ | ||
virtual bool applicationDidFinishLaunching(); | ||
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/** | ||
@brief The function be called when the application enter background | ||
@param the pointer of the application | ||
*/ | ||
virtual void applicationDidEnterBackground(); | ||
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/** | ||
@brief The function be called when the application enter foreground | ||
@param the pointer of the application | ||
*/ | ||
virtual void applicationWillEnterForeground(); | ||
}; | ||
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#endif // _APP_DELEGATE_H_ | ||
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/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software | ||
* Copyright (c) 2012 cocos2d-x.org | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
* SOFTWARE. | ||
*/ | ||
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#include "B2Sprite.h" | ||
#include "support/CCPointExtension.h" | ||
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#include "Box2D/Box2D.h" | ||
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B2Sprite::B2Sprite() | ||
: m_bIgnoreBodyRotation(false) | ||
, m_pB2Body(NULL) | ||
, m_fPTMRatio(0.0f) | ||
{} | ||
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B2Sprite* B2Sprite::create() | ||
{ | ||
B2Sprite* pRet = new B2Sprite(); | ||
if (pRet && pRet->init()) | ||
{ | ||
pRet->autorelease(); | ||
} | ||
else | ||
{ | ||
CC_SAFE_DELETE(pRet); | ||
} | ||
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return pRet; | ||
} | ||
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B2Sprite* B2Sprite::createWithTexture(CCTexture2D *pTexture) | ||
{ | ||
B2Sprite* pRet = new B2Sprite(); | ||
if (pRet && pRet->initWithTexture(pTexture)) | ||
{ | ||
pRet->autorelease(); | ||
} | ||
else | ||
{ | ||
CC_SAFE_DELETE(pRet); | ||
} | ||
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return pRet; | ||
} | ||
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B2Sprite* B2Sprite::createWithTexture(CCTexture2D *pTexture, const CCRect& rect) | ||
{ | ||
B2Sprite* pRet = new B2Sprite(); | ||
if (pRet && pRet->initWithTexture(pTexture, rect)) | ||
{ | ||
pRet->autorelease(); | ||
} | ||
else | ||
{ | ||
CC_SAFE_DELETE(pRet); | ||
} | ||
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return pRet; | ||
} | ||
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B2Sprite* B2Sprite::createWithSpriteFrame(CCSpriteFrame *pSpriteFrame) | ||
{ | ||
B2Sprite* pRet = new B2Sprite(); | ||
if (pRet && pRet->initWithSpriteFrame(pSpriteFrame)) | ||
{ | ||
pRet->autorelease(); | ||
} | ||
else | ||
{ | ||
CC_SAFE_DELETE(pRet); | ||
} | ||
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return pRet; | ||
} | ||
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B2Sprite* B2Sprite::createWithSpriteFrameName(const char *pszSpriteFrameName) | ||
{ | ||
B2Sprite* pRet = new B2Sprite(); | ||
if (pRet && pRet->initWithSpriteFrameName(pszSpriteFrameName)) | ||
{ | ||
pRet->autorelease(); | ||
} | ||
else | ||
{ | ||
CC_SAFE_DELETE(pRet); | ||
} | ||
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return pRet; | ||
} | ||
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B2Sprite* B2Sprite::create(const char *pszFileName) | ||
{ | ||
B2Sprite* pRet = new B2Sprite(); | ||
if (pRet && pRet->initWithFile(pszFileName)) | ||
{ | ||
pRet->autorelease(); | ||
} | ||
else | ||
{ | ||
CC_SAFE_DELETE(pRet); | ||
} | ||
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return pRet; | ||
} | ||
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B2Sprite* B2Sprite::create(const char *pszFileName, const CCRect& rect) | ||
{ | ||
B2Sprite* pRet = new B2Sprite(); | ||
if (pRet && pRet->initWithFile(pszFileName, rect)) | ||
{ | ||
pRet->autorelease(); | ||
} | ||
else | ||
{ | ||
CC_SAFE_DELETE(pRet); | ||
} | ||
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return pRet; | ||
} | ||
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// this method will only get called if the sprite is batched. | ||
// return YES if the physic's values (angles, position ) changed. | ||
// If you return NO, then nodeToParentTransform won't be called. | ||
bool B2Sprite::isDirty() | ||
{ | ||
return true; | ||
} | ||
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bool B2Sprite::isIgnoreBodyRotation() const | ||
{ | ||
return m_bIgnoreBodyRotation; | ||
} | ||
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void B2Sprite::setIgnoreBodyRotation(bool bIgnoreBodyRotation) | ||
{ | ||
m_bIgnoreBodyRotation = bIgnoreBodyRotation; | ||
} | ||
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// Override the setters and getters to always reflect the body's properties. | ||
const CCPoint& B2Sprite::getPosition() | ||
{ | ||
updatePosFromPhysics(); | ||
return CCNode::getPosition(); | ||
} | ||
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void B2Sprite::getPosition(float* x, float* y) | ||
{ | ||
updatePosFromPhysics(); | ||
return CCNode::getPosition(x, y); | ||
} | ||
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float B2Sprite::getPositionX() | ||
{ | ||
updatePosFromPhysics(); | ||
return m_obPosition.x; | ||
} | ||
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float B2Sprite::getPositionY() | ||
{ | ||
updatePosFromPhysics(); | ||
return m_obPosition.y; | ||
} | ||
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b2Body* B2Sprite::getB2Body() const | ||
{ | ||
return m_pB2Body; | ||
} | ||
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void B2Sprite::setB2Body(b2Body *pBody) | ||
{ | ||
m_pB2Body = pBody; | ||
pBody->SetUserData(this); | ||
} | ||
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float B2Sprite::getPTMRatio() const | ||
{ | ||
return m_fPTMRatio; | ||
} | ||
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void B2Sprite::setPTMRatio(float fRatio) | ||
{ | ||
m_fPTMRatio = fRatio; | ||
} | ||
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// Override the setters and getters to always reflect the body's properties. | ||
void B2Sprite::updatePosFromPhysics() | ||
{ | ||
b2Vec2 pos = m_pB2Body->GetPosition(); | ||
float x = pos.x * m_fPTMRatio; | ||
float y = pos.y * m_fPTMRatio; | ||
m_obPosition = ccp(x,y); | ||
} | ||
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void B2Sprite::setPosition(const CCPoint &pos) | ||
{ | ||
float angle = m_pB2Body->GetAngle(); | ||
m_pB2Body->SetTransform(b2Vec2(pos.x / m_fPTMRatio, pos.y / m_fPTMRatio), angle); | ||
} | ||
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float B2Sprite::getRotation() | ||
{ | ||
return (m_bIgnoreBodyRotation ? CCSprite::getRotation() : | ||
CC_RADIANS_TO_DEGREES(m_pB2Body->GetAngle())); | ||
} | ||
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void B2Sprite::setRotation(float fRotation) | ||
{ | ||
if (m_bIgnoreBodyRotation) | ||
{ | ||
CCSprite::setRotation(fRotation); | ||
} | ||
else | ||
{ | ||
b2Vec2 p = m_pB2Body->GetPosition(); | ||
float radians = CC_DEGREES_TO_RADIANS(fRotation); | ||
m_pB2Body->SetTransform(p, radians); | ||
} | ||
} | ||
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// returns the transform matrix according the Box2D Body values | ||
CCAffineTransform B2Sprite::nodeToParentTransform() | ||
{ | ||
b2Vec2 pos = m_pB2Body->GetPosition(); | ||
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float x = pos.x * m_fPTMRatio; | ||
float y = pos.y * m_fPTMRatio; | ||
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if (m_bIgnoreAnchorPointForPosition) | ||
{ | ||
x += m_obAnchorPointInPoints.x; | ||
y += m_obAnchorPointInPoints.y; | ||
} | ||
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// Make matrix | ||
float radians = m_pB2Body->GetAngle(); | ||
float c = cosf(radians); | ||
float s = sinf(radians); | ||
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// Although scale is not used by physics engines, it is calculated just in case | ||
// the sprite is animated (scaled up/down) using actions. | ||
// For more info see: http://www.cocos2d-iphone.org/forum/topic/68990 | ||
if (!m_obAnchorPointInPoints.equals(CCPointZero)) | ||
{ | ||
x += ((c * -m_obAnchorPointInPoints.x * m_fScaleX) + (-s * -m_obAnchorPointInPoints.y * m_fScaleY)); | ||
y += ((s * -m_obAnchorPointInPoints.x * m_fScaleX) + (c * -m_obAnchorPointInPoints.y * m_fScaleY)); | ||
} | ||
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// Rot, Translate Matrix | ||
m_sTransform = CCAffineTransformMake( c * m_fScaleX, s * m_fScaleX, | ||
-s * m_fScaleY, c * m_fScaleY, | ||
x, y ); | ||
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return m_sTransform; | ||
} |
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