Skip to content

Commit

Permalink
fix URL for how to use (issue microsoft#467)
Browse files Browse the repository at this point in the history
  • Loading branch information
sytelus committed Sep 17, 2017
1 parent 81300f5 commit 384e755
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion docs/unreal_custenv.md
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@ Tip: If the `Generate Visual Studio Project Files` option is missing you may nee

![sim_game_mode.png](images/sim_game_mode.png)

11. Be sure to `Save` these edits. Hit the Play button in the Unreal Editor. See [how to use AirSim](../#how-to-use-it).
11. Be sure to `Save` these edits. Hit the Play button in the Unreal Editor. See [how to use AirSim](https://github.com/Microsoft/AirSim/#how-to-use-it).

Congratulations! You are now running AirSim in your own Unreal environment.

Expand Down
2 changes: 1 addition & 1 deletion docs/use_precompiled.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
2. Remote control is required if you want to fly manually. See [remote control setup](remote_control.md) for more details. Alternatively you can use [APIs](docs/apis.md) for programmatic control or use so-called [Computer Vision mode](image_apis.md) to move around using keyboard.


Note: If you want to set up your own Unreal environment then you will need to [build it](../#how-to-get-it) yourself.
Note: If you want to set up your own Unreal environment then you will need to [build it](https://github.com/Microsoft/AirSim/#how-to-get-it) yourself.

## Linux
Binaries for Ubuntu 16.04 LTS is coming soon. For now you will need to [build it on Linux](build_linux.md) yourself.

0 comments on commit 384e755

Please sign in to comment.