Skip to content

Commit

Permalink
Merge pull request #162 from pocketzworld/hsein/guides
Browse files Browse the repository at this point in the history
Fixed leaderboard path
  • Loading branch information
sphinixFTW authored Dec 10, 2024
2 parents 0c9a1fc + bec56aa commit 9d29f82
Show file tree
Hide file tree
Showing 3 changed files with 7 additions and 3 deletions.
8 changes: 6 additions & 2 deletions pages/learn/studio/create/characters/overview.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,18 +21,22 @@ You can use the following steps to create an NPC character in Highrise Studio:

### Step 1: Creating a Character Outfit

1. **Right-click** on the Project View and select `Create > Highrise > Character > Outfit`
1. **Right-click** on the Project View and select `Create > Highrise > Character > NPC Outfit`
2. Give the outfit a name and select it in the Project View
3. Customize the outfit (step 2 in the Avatar Characters section)

<Note type="warning">
The NPC Outfit comes with a full outfit set by default, while the Player Outfit starts empty. This design allows for layering items onto a player's existing outfit
</Note>

### Step 2: Customizing the Outfit

1. Select the outfit in the Project View
2. Click the "Open Outfit Editor" button in the Inspector
3. Customize the outfit by adding or removing clothing items
4. Hit `CTRL + S` or `CMD + S` to save your changes

### Step 4: Assigning the Outfit to the NPC
### Step 3: Assigning the Outfit to the NPC

1. Select the NPC in the Hierarchy panel
2. Drag and drop the outfit from the Project View onto the "Outfit" field in the Inspector
Expand Down
2 changes: 1 addition & 1 deletion pages/learn/studio/create/scripting/advanced/_meta.json
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@
"client-server-communication": {
"title": "Client-Server Communication"
},
"leaderboard": {
"leaderboard-api": {
"title": "Leaderboard"
},
"payments": {
Expand Down

0 comments on commit 9d29f82

Please sign in to comment.