This code is Obsolete. It was written by me around 2014, when I just started doing graphics.
Very simple raytracer for baking ambient occlusion and bent normal. No dependencies.
Now, it does not have much of a value, but I did minor fixes/cleanup out of curiosity to dig some of my old code.
The main purpose was to produce ambient occlusion maps and bent normal maps.
Camera space | Texture space | |
---|---|---|
Albido | ||
Ambient Occlusion / Lightmap | ||
Normals | ||
Bent Normals (AO in alpha) | ||
Composition |
Camera space | Texture space | |
---|---|---|
Total Ambient Occlusion / Lightmap | ||
Bounce 1 | ||
Bounce 2 | ||
Bounce 3 | ||
Bounce 4 |