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PicoRender

This code is Obsolete. It was written by me around 2014, when I just started doing graphics.

Very simple raytracer for baking ambient occlusion and bent normal. No dependencies.

Now, it does not have much of a value, but I did minor fixes/cleanup out of curiosity to dig some of my old code.

The main purpose was to produce ambient occlusion maps and bent normal maps.

Camera space Texture space
Albido
Ambient Occlusion / Lightmap
Normals
Bent Normals (AO in alpha)
Composition
Camera space Texture space
Total Ambient Occlusion / Lightmap
Bounce 1
Bounce 2
Bounce 3
Bounce 4

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