The goal of this project is to create an Infinite Randomish Universe within which the player explores, quests, fights, loots, equips, levels and more.
The server uses Node.js to process requests. Currently the application is setup for Windows using IISNode. It has not been tested in any other environment.
All Client/Server interactions are processed through index.njs which is just a stub file that redirects flow into /server/rpgApp.njs
All Server-side-only javascript files use the extension .njs
Windows IIS Notes:
- Set the Default Document to
index.njs
- Set the iisnode Handler Mapping to
index.njs
- Ensure the
CustomErrorModule
is removed from the websites modules. Otherwise when the Node.js responds with an 4xx,5xx header IISNode forwards that through IIS which then applies a custom error notification which overwrites the Node.js response body
All Client/Common javascript files use normal .js
extension.
Current development is being done using Netbeans
- Mootools -- Client & Server
- MochaUI -- Client (likely changing soon)
- node-mysql -- Server
- node-mysql-pool -- Server
- hashish -- Server (for node-mysql)
- traverse -- Server (for node-mysql)
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