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Typo fix
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portsmouth committed Jan 1, 2019
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10 changes: 5 additions & 5 deletions README.md
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Expand Up @@ -76,11 +76,11 @@ via the GLSL function `vec3 velocity(vec3 p, float t)` . Additionally, a color a
- *dash_spacing*: space between animated dashes, relative to `gridSpace`
- *dash_size*: fractional size of dash, in [0, 1]
- *dash_speed*: rate of dash motion, in dashes per second
- *RECORD*: start/stop recording a gif of the viewport interaction
- *RECORD PERIOD*: record a gif of one dash period (for repeating gifs of the animated dash motion)
- *record_realtime*: whether to record the real-time interaction to the gif, or at the maximum frame-rate
- *RENDER ANIM*: start recording a gif of a number of automatically rendered animated frames (the number specified via `anim_frames`). Each frame renders for the number of iterations specified via `maxIterations`. The camera can optionally (via `anim_enable_turntable`) be moved in a turntable motion through a specified number of degrees `anim_turntable_degrees` during the animation. The uniform float variable `animFraction` is available in the shader, which equals the number of elapsed frames divided by the total number of frames. At the end of the animation, a GIF is rendered (which may take some time) and saved to the downloads folder with a standard name.
- *CANCEL ANIM*: start
- *RECORD*: start/stop recording a GIF of the viewport interaction
- *RECORD PERIOD*: record a GIF of one dash period (for repeating GIFs of the animated dash motion)
- *record_realtime*: whether to record the real-time interaction to the GIF, or at the maximum frame-rate
- *RENDER ANIM*: start recording a GIF of a number of automatically rendered animated frames (the number specified via `anim_frames`). Each frame renders for the number of iterations specified via `maxIterations`. The camera can optionally (via `anim_enable_turntable`) be moved in a turntable motion through a specified number of degrees `anim_turntable_degrees` during the animation. The uniform float variable `animFraction` is available in the shader, which equals the number of elapsed frames divided by the total number of frames. At the end of the animation, a GIF is rendered (which may take some time) and saved to the downloads folder with a standard name.
- *CANCEL ANIM*: cancel the current animation recording
- *anim_frames*: how many animation frames to render in the generated GIF
- *anim_enable_turntable*: whether to move the camera in a turntable sweep motion during the animation
- *anim_turntable_degrees*: if turntable is enabled, how many degrees to rotate through

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