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Semester video game project designed on the Unity engine

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postapollo/Project_4332

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Project_4332 Semester Project

Semester project, created in Unity, utilizing publicaly available models and textures. Written with C#, JavaScript, and Unity.

Easiest way to run this project is to install Unity, navigate to Assets_Scenes and run Main.unity

Project features:

  • Fully controllable character on a 2D plane with two different abilities: fire and shield
  • Game play proceeds in endless wave pattern, right to left.
  • Multiple types of enemies
  • Enemy types can be indestructible, create additional enemy types on death, move randomly in the X Y plane, interact with other enemy types, and spawn randomly along a Y axis opposite player character
  • Different scoring per enemy type, plus additional increasing survival score
  • Music
  • 3D bloom effects, explosions, sound from effects and enemy and character destruction
  • Good memory management: every game object is automatically cleaned up, no memory leaks from long game runs

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Semester video game project designed on the Unity engine

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