Skip to content

Commit

Permalink
Automatic changelog compile, [ci skip]
Browse files Browse the repository at this point in the history
  • Loading branch information
tgstation-server committed Jan 7, 2019
1 parent 8e692e6 commit 57c6448
Show file tree
Hide file tree
Showing 25 changed files with 176 additions and 121 deletions.
80 changes: 80 additions & 0 deletions html/changelog.html
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,86 @@
-->
<div class="commit sansserif">
<h2 class="date">07 January 2019</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">experimental cloner is compatible with ordinary cloning computer, but deletes records after cloning.</li>
</ul>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">corrected Hippocrates bust description</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Added a new sound for curse of madness</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Wearing a carp costume or hardsuit with its hood equipped now prevents users from being attacked by wild space carp.</li>
<li class="tweak">Reworked the kinetic speargun: Its projectiles now embed and cause more damage.</li>
<li class="rscadd">Added a Syndicate bundle that contains a speargun, a quiver with magspears, a carp hardsuit as well as other carp accessories.</li>
<li class="tweak">Increased air alarm miasma thresholds to prevent warning spam.</li>
<li class="tweak">Air scrubbers do not filter miasma by default anymore ("Filtering" and "Refill" modes).</li>
<li class="tweak">The Hyperfractal Gigashuttle's reflectors can no longer be deconstructed or adjusted.</li>
</ul>
<h3 class="author">GranpaWalton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Xenos now have a liver that processes toxins really well but will reject a human host when it takes too much damage</li>
<li class="bugfix">Xenos will now process regents because of their new liver, they will still not take toxin damage, stamina damage, or have liver failure</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">alt click to eject beakers from chem masters + chem dispensers + grinders + chem heaters</li>
<li class="rscadd">hit chem master + chem dispenser + chem heaters with a beaker and if its loaded with another it swaps em</li>
</ul>
<h3 class="author">YoYoBatty updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a ghost verb that lets you t-ray view underfloor objects</li>
<li class="admin">Checking plumbing verb checks every atmospheric component instead of just pipes</li>
<li class="code_imp">Check plumbing verb is less snowflakey</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Monkey cubes now expand in a running shower!</li>
<li class="bugfix">Slimes now die in running showers.</li>
<li class="bugfix">Rolling a 6 with a die of fate now reduces your speed as intended.</li>
<li class="bugfix">Rolling an 8 with a die of fate will cause the explosion to be around the roller, not the die.</li>
<li class="tweak">Die of fate effects now make loud visible messages so it's obvious what has happened.</li>
<li class="admin">Dice can now be "totally rigged" with admin edits to unconditionally always roll a certain value, rather than just some of the time. A new "cursed die of fate" has been added to demonstrate this effect.</li>
<li class="admin">Added the "stealth" die of fate, both one use and unlimited. You know, for badminry.</li>
<li class="rscadd">Curse of Madness can now be triggered by a wizard's Summon Events, at the same chance as Summon Guns or Summon Magic.</li>
<li class="admin">When an admin triggers Curse of Madness manually, they can specify their own dark truth to horrify the station with.</li>
<li class="rscadd">Smuggler's satchels have been re-added to the game. They no longer keep their contents and transport it into future rounds, but instead contain some random contraband when purchased. Observers will be able to see where smuggler's satchels have been hidden. A handful of satchels will spawn on the station (under the floor, of course) in random locations each round.</li>
<li class="bugfix">Science areas now have small patches of glowing green goo occasionally, as intended.</li>
<li class="tweak">Glowing goo now glows a lot more noticeably in the dark, will always contain either radium or uranium.</li>
<li class="code_imp">Improved the code for ensuring that security members enjoy donuts and security-themed alcoholic drinks.</li>
<li class="tweak">Metastation Robotics now has a cautery.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new SDQL2 panel has been added to admin tabs, for tracking, VVing, and halting SDQL2 queries.</li>
<li class="rscadd">SDQL2 documentation is now available in SDQL_2.dm</li>
<li class="rscadd">SDQL2 now has MAP added. MAP will cause the query to execute on whatever is specified in MAP, whether it's a variable or a procedure call (which will grab the return results), etc etc.</li>
<li class="rscadd">SDQL2 now has a superuser mode, for uses outside of admin button pressing. This causes it to operate without admin protection wrapping.</li>
<li class="rscadd">SDQL2 now supports options, including ignoring nulls in select or forcing it to operate in high priority mode, which lets it use 95% of the tick instead of obeying the Master Controller's tick limit. USE WITH CAUTION. Also includes a mode for blocking proccalls</li>
<li class="rscadd">SDQL2 now supports TRUE/FALSE.</li>
<li class="rscadd">To use options, append OPTIONS to the query. Available are "PRIORITY" = HIGH/NORMAL, "SELECT" = FORCE_NULLS/DISABLE or 0/FALSE, "PROCCALL" = ASYNC/BLOCKING.</li>
</ul>
<h3 class="author">mrhugo13 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Syndicate has decided to equip their Syndicate leaders operative (Aswell as their clown counterparts) with the new Combat Glove Plus! The new Combat Glove Plus does everything the old boring Combat Gloves does but with the added extra of learning Krav Maga upon wearing them, any other Syndicate operative who wants to get in on the action will have to pay 5tc.</li>
</ul>
<h3 class="author">subject217 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Plastitanium walls are no longer evil.</li>
<li class="balance">Plasmamen now run at the same speed as normal humans.</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new antagonist, the Creep!</li>
<li class="rscadd">Chosen from a random event, the Creep will become obsessed with one person, feeling amazing around them and terrible when they aren't. They will have objectives to steal heirlooms, take pictures, hug, and kill coworkers. They also have to kill the obsession but some objectives can only be completed while the obsession is alive, requiring you to protect the obsession!</li>
</ul>

<h2 class="date">06 January 2019</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
Expand Down
96 changes: 96 additions & 0 deletions html/changelogs/.all_changelog.yml
Original file line number Diff line number Diff line change
Expand Up @@ -22286,3 +22286,99 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
secure cockpit for important personnel. Its price has increased to 30,000, though!
coiax:
- code_imp: The Squeak subsystem has been renamed to Minor Mapping.
2019-01-07:
4dplanner:
- bugfix: experimental cloner is compatible with ordinary cloning computer, but
deletes records after cloning.
Basilman:
- spellcheck: corrected Hippocrates bust description
Cyberboss:
- soundadd: Added a new sound for curse of madness
Denton:
- tweak: Wearing a carp costume or hardsuit with its hood equipped now prevents
users from being attacked by wild space carp.
- tweak: 'Reworked the kinetic speargun: Its projectiles now embed and cause more
damage.'
- rscadd: Added a Syndicate bundle that contains a speargun, a quiver with magspears,
a carp hardsuit as well as other carp accessories.
- tweak: Increased air alarm miasma thresholds to prevent warning spam.
- tweak: Air scrubbers do not filter miasma by default anymore ("Filtering" and
"Refill" modes).
- tweak: The Hyperfractal Gigashuttle's reflectors can no longer be deconstructed
or adjusted.
GranpaWalton:
- rscadd: Xenos now have a liver that processes toxins really well but will reject
a human host when it takes too much damage
- bugfix: Xenos will now process regents because of their new liver, they will still
not take toxin damage, stamina damage, or have liver failure
Tlaltecuhtli:
- rscadd: alt click to eject beakers from chem masters + chem dispensers + grinders
+ chem heaters
- rscadd: hit chem master + chem dispenser + chem heaters with a beaker and if its
loaded with another it swaps em
YoYoBatty:
- rscadd: Added a ghost verb that lets you t-ray view underfloor objects
- admin: Checking plumbing verb checks every atmospheric component instead of just
pipes
- code_imp: Check plumbing verb is less snowflakey
coiax:
- bugfix: Monkey cubes now expand in a running shower!
- bugfix: Slimes now die in running showers.
- bugfix: Rolling a 6 with a die of fate now reduces your speed as intended.
- bugfix: Rolling an 8 with a die of fate will cause the explosion to be around
the roller, not the die.
- tweak: Die of fate effects now make loud visible messages so it's obvious what
has happened.
- admin: Dice can now be "totally rigged" with admin edits to unconditionally always
roll a certain value, rather than just some of the time. A new "cursed die of
fate" has been added to demonstrate this effect.
- admin: Added the "stealth" die of fate, both one use and unlimited. You know,
for badminry.
- rscadd: Curse of Madness can now be triggered by a wizard's Summon Events, at
the same chance as Summon Guns or Summon Magic.
- admin: When an admin triggers Curse of Madness manually, they can specify their
own dark truth to horrify the station with.
- rscadd: Smuggler's satchels have been re-added to the game. They no longer keep
their contents and transport it into future rounds, but instead contain some
random contraband when purchased. Observers will be able to see where smuggler's
satchels have been hidden. A handful of satchels will spawn on the station (under
the floor, of course) in random locations each round.
- bugfix: Science areas now have small patches of glowing green goo occasionally,
as intended.
- tweak: Glowing goo now glows a lot more noticeably in the dark, will always contain
either radium or uranium.
- code_imp: Improved the code for ensuring that security members enjoy donuts and
security-themed alcoholic drinks.
- tweak: Metastation Robotics now has a cautery.
kevinz000:
- rscadd: A new SDQL2 panel has been added to admin tabs, for tracking, VVing, and
halting SDQL2 queries.
- rscadd: SDQL2 documentation is now available in SDQL_2.dm
- rscadd: SDQL2 now has MAP added. MAP will cause the query to execute on whatever
is specified in MAP, whether it's a variable or a procedure call (which will
grab the return results), etc etc.
- rscadd: SDQL2 now has a superuser mode, for uses outside of admin button pressing.
This causes it to operate without admin protection wrapping.
- rscadd: SDQL2 now supports options, including ignoring nulls in select or forcing
it to operate in high priority mode, which lets it use 95% of the tick instead
of obeying the Master Controller's tick limit. USE WITH CAUTION. Also includes
a mode for blocking proccalls
- rscadd: SDQL2 now supports TRUE/FALSE.
- rscadd: To use options, append OPTIONS to the query. Available are "PRIORITY"
= HIGH/NORMAL, "SELECT" = FORCE_NULLS/DISABLE or 0/FALSE, "PROCCALL" = ASYNC/BLOCKING.
mrhugo13:
- rscadd: The Syndicate has decided to equip their Syndicate leaders operative (Aswell
as their clown counterparts) with the new Combat Glove Plus! The new Combat
Glove Plus does everything the old boring Combat Gloves does but with the added
extra of learning Krav Maga upon wearing them, any other Syndicate operative
who wants to get in on the action will have to pay 5tc.
subject217:
- tweak: Plastitanium walls are no longer evil.
- balance: Plasmamen now run at the same speed as normal humans.
tralezab:
- rscadd: Added a new antagonist, the Creep!
- rscadd: Chosen from a random event, the Creep will become obsessed with one person,
feeling amazing around them and terrible when they aren't. They will have objectives
to steal heirlooms, take pictures, hug, and kill coworkers. They also have to
kill the obsession but some objectives can only be completed while the obsession
is alive, requiring you to protect the obsession!
5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-41884.yml

This file was deleted.

5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-41969.yml

This file was deleted.

10 changes: 0 additions & 10 deletions html/changelogs/AutoChangeLog-pr-42008.yml

This file was deleted.

5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-42021.yml

This file was deleted.

14 changes: 0 additions & 14 deletions html/changelogs/AutoChangeLog-pr-42073.yml

This file was deleted.

7 changes: 0 additions & 7 deletions html/changelogs/AutoChangeLog-pr-42100.yml

This file was deleted.

6 changes: 0 additions & 6 deletions html/changelogs/AutoChangeLog-pr-42102.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-42121.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-42185.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-42217.yml

This file was deleted.

6 changes: 0 additions & 6 deletions html/changelogs/AutoChangeLog-pr-42218.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-42228.yml

This file was deleted.

5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-42234.yml

This file was deleted.

5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-42235.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-42238.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-42239.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-42240.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-42244.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-42245.yml

This file was deleted.

5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-42247.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-42249.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-42250.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-42255.yml

This file was deleted.

0 comments on commit 57c6448

Please sign in to comment.