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Merge branch 'master' of https://github.com/profexorgeek/frixl
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profexorgeek committed Aug 17, 2018
2 parents 8f8be9c + bb4fbe6 commit f2135af
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7 changes: 3 additions & 4 deletions README.md
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Expand Up @@ -37,14 +37,13 @@ To use Frixl you extend its core objects such as Positionables, Sprites, Views a
- Camera: extends Positionable to provide a camera that can have position, velocity and acceleration
- Sprite: base game entity that extends positionable to represent a drawable object.
- Texture Coordinates: Sprites can be mapped to a portion of a spritesheet by specifying the texture coordinates for the sprite
- IRenderer: Rendering interface to render Sprites. Allows game engine to accept custom renderer implementations.
- IRenderer: Rendering interface to render Sprites and provide a buffer for loaded textures. Allows game engine to accept custom renderer implementations.
- DefaultRenderer: 2D Canvas rendering implementation that can recursively render infinitely nested Sprites.
- TextureBuffer: Shared buffer for loading and unloading game textures
- Input: Enums for easy translation of human-readable names into character codes and methods to check input states in the game loop.

## Next Up
- Views should have an unload method that is called before moving to another view
- Sprites should support animation
- Views should track non-sprites: array should be Positionable instead of Sprite?
- Simple collision implementation
- Implement input (mouse and keyboard) listening
- Implement audio
- Implement audio

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