A port of the XNA 4.0 RPG Starter Kit sample game to Godot Engine.
This is mostly a proof of concept to show the capabilities of Godot and how work can be made more easy using the built-in features (e.g. tile sets, sprite sheets, etc.).
The idea is to use the original assets, including the XML data for some of the content (like quests) and convert the ones that are not needed, such as maps and characters, leveraging of the inner power of Godot.
The code will be translated to GDScript where it applies (combat AI, movement logic, etc.) and simply discard otherwise (tile engine, rendering, etc.).
To run the project you need the latest Godot Engine binary. Run it with
godot -path project
. Releases will be provided after a significant amount of
work is done.
Running the original game reqquires you to build it. There'll be a built release available to download at the releases section. For that you need just to unpack somewhere and run it. You might need to install the XNA Framework Redistributable.
To build the original game requires the XNA framework 4.0. Since it's not available
on recent Windows versions, you can try to install it following the steps on this blog post,
which bypass the bootstrapper and then allows it to be installed on Windows newer than Seven.
You can also use MXA instead, though that don't come with XNA Live Proxy,
so you'll have to remove the GamerServicesComponent
.
It may or may not work with MonoGame.
The work here is under the MIT License. The original work and the converted assets remain under Microsoft Permissive License Ms-PL.