https://github.com/publishlab/plugins
This repository contains a number of plugins you can use to enhance the editing-functionality of Labrador CMS.
Please use and modify the plugin you find here as needed. If you want to share plugins you create with other Labrador-users please create a pull-request.
If you need to enhance Labrador-editing you can use plugins. Plugins supply additional functionality to the CMS and are only run in edit-mode. They can be initialized by any node- or structure-model.
Labrador ships with some plugins and you can easily write your own. This article will describe how to use and write plugins.
In this example we'll use a plugin from default view-resources named PublishInfo (Plugins.PublishInfo). The plugin is used on article-boxes to display publishing-information for the original article. It displays a list of users and time-stamps for each publish-action.
Plugins can auto-start on page load or start when needed. For this plugin we'll start it when user clicks a button in the article-menu displayed for each article-box on a front page. This ensures that the plugin do not use any resources before it is displayed.
To add a plugin we include a plugins-object in a property-file for the structure of article-boxes in edit-mode. In default view this can be done in the file /view/structure/article/edit_properties.json
:
"plugins": {
"publish_info": {
"autoStart": false,
"path": "Plugins.PublishInfo",
"appendToAppMenu": false
}
}
publish_info
(string) is the name this plugin can be accessed with for the structure.autoStart
(bool) Should the plugin start on page-load? (Default false)path
(string) Namespace-path for the plugin.appendToAppMenu
(bool / string) If "toggle" or "label" a button is added to the Labrador-menu. This should only be used if there is one instance of the plugin for a page. If "toggle" is set the button will start and stop the plugin when clicked.
If a plugin needs any other input you can add it to the object.
Since we lazy-load the plugin we need to start it somewhere. This can be done using a menu-button in the menu for the article. In default view this can be done in the file /view/menu_settings/structure/article.json:
{
...
"items": {
...
"time": {
"group": "g5",
"trigger": ["click"],
"callback": "triggerPluginMethod",
"title": "Publish-history",
"params": {
"plugin": "publish_info",
"fn": "display"
}
}
}
}
The menu-item "time" will display a time-symbol and when clicked it will run the method "display" on the plugin "publish_info" that we specified for the structure. If the plugin hasn't started yet it will start now.
Callback-methods related to plugins for menu-items
triggerPluginMethod
Run the method specified in "params.fn" on the plugin specified in "params.plugin".triggerPluginMethodForChild
Run the method specified in "params.fn" on the plugin specified in "params.plugin" on child of type specified in "params.childType".togglePlugin
Turn plugin specified in "params.plugin" on or off.
Example:
"some_on_off_switch": {
"type": "boolean",
"value": false,
"onValue": true,
"offValue": false,
"onValueCondition": "lab-plugin-is-active",
"onValueConditionParam": true,
"callback": "togglePlugin",
"params": {
"plugin": "name_of_plugin",
"setBoolValueOnClick": true
}
}
This button will display a on-state if the plugin is active and a off-state if not.
A plugin must be accessible for Labrador in the global namespace. You can store it in your own namespace (My.Namespace.Plugins.MyPlugin) or as a global function (function MyPlugin(params) {}).
When an instance of the plugin is created the plugin reseives one argument: An object with the following attributes:
cmsUrl
(string) Url for editingisMainViewport
(bool) Is the plugin run in the main viewport?nodeModel
(NodeModel) The node-model the plugin is run forpageId
(int) ID of current page-nodesettings
(object) Data specified in the config for the pluginstructureModel
(StructureModel) The structure-model the plugin is run foruserId
(int) ID of current userviewport
(string) Name of current viewportviewports
(array) List of all viewportsloader
(object) Helper to load js and css-files required by the plugin.
Labrador require these public methods for any plugin:
start
(void) Start the pluginstop
(void) Stop the pluginremove
(void) Remove the plugin. Any cleanup (memory or DOM-elements, event-listeners, repeating tasks) should be done here.isActive
(bool) true if plugin is active, false if not.
If your plugin listen to Labrador-events or use any repeating tasks these should be stopped in the remove-handler. This is called when a contentbox is removed.