Stars
💡 Experimental real-time global illumination renderer 🦀
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Debugging tools for Direct3D-based software
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Lighthouse 2 framework for real-time ray tracing
Sample projects demonstrating the usage of Diligent Engine
Small DX12 render engine for educational purposes
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Curated list of computer graphics tutorials and resources
A curated awesome list of lists of interview questions. Feel free to contribute! 🎓
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.