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Fix copyright notes.
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Keijiro Takahashi authored and Keijiro Takahashi committed Dec 5, 2015
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2 changes: 1 addition & 1 deletion Assets/HLSL/ClassicNoise2D.cginc
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//
// Noise Shaders for Unity - https://github.com/keijiro/NoiseShader
//
// Original work (webgl-noise) Copyright (C) 2011 Ashima Arts.
// Original work (webgl-noise) Copyright (C) 2011 Stefan Gustavson
// Translation and modification was made by Keijiro Takahashi.
//
// This shader is based on the webgl-noise GLSL shader. For further details
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2 changes: 1 addition & 1 deletion Assets/HLSL/ClassicNoise3D.cginc
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//
// Noise Shaders for Unity - https://github.com/keijiro/NoiseShader
//
// Original work (webgl-noise) Copyright (C) 2011 Ashima Arts.
// Original work (webgl-noise) Copyright (C) 2011 Stefan Gustavson
// Translation and modification was made by Keijiro Takahashi.
//
// This shader is based on the webgl-noise GLSL shader. For further details
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21 changes: 18 additions & 3 deletions README.md
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NoiseShader
===========
Noise Shaders for Unity
=======================

This is an HLSL variant of Gustavson's webgl-noise. For further details, see the original repository below.
This is a noise shader library for Unity, which is based on the webgl-noise
GLSL shaders written by Stefan Gustavson and Ahima Arts.

https://github.com/ashima/webgl-noise

Translations and modifications were made by Keijiro Takahashi.

https://github.com/keijiro/NoiseShader

This library provides the following types of functions written in HLSL:

- Classic Perlin noise (2D/3D)
- Periodic Perlin noise (2D/3D)
- Simplex noise (2D/3D)
- Analytical derivatives of simplex noise (2D/3D)

The source code for these functions is released under the conditions of the
MIT license. Please see the header of each file for details.

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