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Keijiro Takahashi
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Keijiro Takahashi
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NoiseShader | ||
=========== | ||
Noise Shaders for Unity | ||
======================= | ||
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This is an HLSL variant of Gustavson's webgl-noise. For further details, see the original repository below. | ||
This is a noise shader library for Unity, which is based on the webgl-noise | ||
GLSL shaders written by Stefan Gustavson and Ahima Arts. | ||
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https://github.com/ashima/webgl-noise | ||
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Translations and modifications were made by Keijiro Takahashi. | ||
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https://github.com/keijiro/NoiseShader | ||
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This library provides the following types of functions written in HLSL: | ||
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- Classic Perlin noise (2D/3D) | ||
- Periodic Perlin noise (2D/3D) | ||
- Simplex noise (2D/3D) | ||
- Analytical derivatives of simplex noise (2D/3D) | ||
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The source code for these functions is released under the conditions of the | ||
MIT license. Please see the header of each file for details. |