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add dogfight_wwii script and store them in a proper place
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import argparse | ||
import sys | ||
import os | ||
import random | ||
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import dcs | ||
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def main(): | ||
red = [ | ||
(dcs.countries.Germany.name, dcs.countries.Germany.Plane.Bf_109K_4.id), | ||
(dcs.countries.Germany.name, dcs.countries.Germany.Plane.FW_190D9.id), | ||
] | ||
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blue = [ | ||
(dcs.countries.USA.name, dcs.countries.USA.Plane.P_51D.id) | ||
] | ||
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types = red + blue | ||
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aircraft_types = [x[1] for x in types] | ||
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parser = argparse.ArgumentParser(description="DCS WWII dogfight generator") | ||
parser.add_argument("-a", "--aircrafttype", default=dcs.planes.Bf_109_K_4.id, | ||
choices=aircraft_types, | ||
help="Player aircraft type") | ||
parser.add_argument("-p", "--playercount", default=1, type=int) | ||
parser.add_argument("-n", "--numberplanes", default=16, type=int, help="Count of planes per side") | ||
parser.add_argument("-t", "--terrain", choices=["caucasus", "nevada"], default='caucasus') | ||
parser.add_argument("-s", "--skill", choices=[x.value for x in dcs.unit.Skill], default=dcs.unit.Skill.Average.value) | ||
parser.add_argument("-o", "--output", help="Name and path of the generated mission", default=None) | ||
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args = parser.parse_args() | ||
terrain_map = { | ||
"caucasus": dcs.terrain.Caucasus, | ||
"nevada": dcs.terrain.Nevada | ||
} | ||
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if args.output is None: | ||
if args.terrain == "caucasus": | ||
args.output = os.path.join(os.path.expanduser("~"), "Saved Games\\DCS\\Missions\\dogfight_wwii.miz") | ||
else: | ||
args.output = os.path.join(os.path.expanduser("~"), "Saved Games\\DCS.openalpha\\Missions\\dogfight_wwii.miz") | ||
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m = dcs.Mission(terrain_map[args.terrain]()) | ||
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m.coalition["blue"].swap_country(m.coalition["red"], dcs.countries.Germany.name) | ||
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# pick a random airport as fight reference | ||
airport = random.choice(list(m.terrain.airport_list())) | ||
battle_point = dcs.Rectangle.from_point(airport.position, 40 * 1000).random_point() | ||
heading = random.randrange(0, 360) | ||
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# set editor mapview | ||
m.map.position = battle_point | ||
m.map.zoom = 100000 | ||
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# fight altitude | ||
altitude = random.randrange(2000, 6000, 100) | ||
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if args.playercount == 1: | ||
player_country = m.country([x[0] for x in types if x[1] == args.aircrafttype][0]) | ||
hdg = heading + 180 if m.is_blue(player_country) else heading | ||
fg = m.flight_group_inflight(player_country, "Player " + args.aircrafttype, | ||
dcs.planes.plane_map[args.aircrafttype], | ||
position=battle_point.point_from_heading(hdg, 10*800), | ||
altitude=altitude, speed=500, maintask=dcs.task.Intercept) | ||
fg.add_waypoint(battle_point, altitude=altitude) | ||
fg.units[0].set_player() | ||
else: | ||
for x in types: | ||
country = m.country(x[0]) | ||
hdg = heading + 180 if m.is_blue(country) else heading | ||
pos = battle_point.point_from_heading(hdg, 10 * 800) | ||
pos = pos.point_from_heading(hdg + 90, random.randrange(-5000, 5000, 100)) | ||
fg = m.flight_group_inflight(country, x[1] + " group", | ||
dcs.planes.plane_map[x[1]], | ||
position=pos, altitude=random.randrange(altitude - 200, altitude + 200), | ||
speed=500, | ||
maintask=dcs.task.FighterSweep, | ||
group_size=args.playercount) | ||
fg.set_client() | ||
fg.add_waypoint(battle_point, altitude=altitude) | ||
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# spawn AI | ||
group_count = int(args.numberplanes / 4) | ||
last_group_size = args.numberplanes % 4 | ||
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for c in [red, blue]: | ||
gc = 1 | ||
for x in range(0, group_count): | ||
planetype = random.choice(c) | ||
country = m.country(planetype[0]) | ||
hdg = heading + 180 if m.is_blue(country) else heading | ||
pos = battle_point.point_from_heading(hdg, 10*800) | ||
pos = pos.point_from_heading(hdg+90, random.randrange(-5000, 5000, 100)) | ||
fg = m.flight_group_inflight(country, planetype[0] + " " + planetype[1] + " #" + str(gc), | ||
dcs.planes.plane_map[planetype[1]], | ||
position=pos, altitude=random.randrange(altitude-200, altitude+200), speed=500, | ||
maintask=dcs.task.FighterSweep, | ||
group_size=4) | ||
fg.set_skill(dcs.unit.Skill(args.skill)) | ||
fg.add_waypoint(battle_point, altitude=altitude) | ||
gc += 1 | ||
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if last_group_size: | ||
planetype = random.choice(c) | ||
country = m.country(planetype[0]) | ||
hdg = heading + 180 if m.is_blue(country) else heading | ||
pos = battle_point.point_from_heading(hdg, 10 * 800) | ||
pos = pos.point_from_heading(hdg + 90, random.randrange(-5000, 5000, 100)) | ||
fg = m.flight_group_inflight(m.country(planetype[0]), planetype[0] + " " + planetype[1] + " #" + str(gc), | ||
dcs.planes.plane_map[planetype[1]], | ||
position=pos, altitude=random.randrange(altitude - 200, altitude + 200), | ||
speed=500, | ||
maintask=dcs.task.FighterSweep, | ||
group_size=last_group_size) | ||
fg.set_skill(dcs.unit.Skill(args.skill)) | ||
fg.add_waypoint(battle_point, altitude=altitude) | ||
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m.set_sortie_text("WWII dogfight") | ||
stats = m.stats() | ||
m.set_description_text("""A WWII dogfight encounter | ||
There are {pc} planes in the air battling for life and death.""".format( | ||
pc=stats["red"]["plane_groups"]["count"]+stats["blue"]["plane_groups"]["count"])) | ||
m.set_description_redtask_text("Fight the other planes!") | ||
m.set_description_bluetask_text("Fight the other planes!") | ||
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m.save(args.output) | ||
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print("Mission created: " + args.output) | ||
return 0 | ||
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if __name__ == '__main__': | ||
sys.exit(main()) |
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