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Remove ResourceHeapTier from README, it was made optional.
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bbernhar committed Feb 22, 2023
1 parent 1485b44 commit f7ba038
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3 changes: 0 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,9 +30,6 @@ gpgmm::d3d12::ALLOCATOR_DESC allocatorDesc = {};
allocatorDesc.Device = Device;
allocatorDesc.Adapter = Adapter;

// Use CheckFeatureSupport
allocatorDesc.ResourceHeapTier = D3D12_RESOURCE_HEAP_TIER_1;

ComPtr<gpgmm::d3d12::IResidencyManager> residency; // Optional
ComPtr<gpgmm::d3d12::IResourceAllocator> allocator;
gpgmm::d3d12::CreateResourceAllocator(desc, &allocator, &residency);
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