Skip to content
forked from zenustech/zeno

ZEn NOde system - a simulation & rendering engine in nodes

License

Notifications You must be signed in to change notification settings

python3kgae/zeno

 
 

Repository files navigation

ZENO node system

CMake License Version

Lines of code Code size Repo size

Commit activity Commits since latest release GitHub contributors

GitHub release downloads GitHub latest release downloads Repo stars

Download | Repo | About us | Docs | Videos | Q&A Forum | Build from source | FAQs | Contributor Guidelines | Bug report

国内高速下载 | Gitee 镜像仓库 | 公司主页 | 中文文档 | 视频教程 | 问答论坛 | 从源码构建 | 常见问题 | 贡献者指南 | BUG 反馈

Open-source node system framework, to change your algorithmic code into useful tools to create much more complicated simulations!

ZENO is an open-source, Node based 3D system able to produce cinematic physics effects at High Efficiency, it was designed for large scale simulations and has been tested on complex setups. Aside of its simulation Tools, ZENO provides necessary visualization nodes for users to import and run simulations if you feel that the current software you are using is too slow.

Features

Integrated Toolbox, from volumetric geometry process tools (OpenVDB), to state-of-art, commercially robust, highly optimized physics solvers and visualization nodes, and various VFX and simulation solutions based on our nodes (provided by .zsg file in graphs/ folder).

Gallery

Fig.1 - Cloth simulation

Fig.2 - Fluid simulation

Fig.3 - Rigid simulation

Fig.4 - Biological simulation

Fig.5 - Procedural material

Fig.6 - Procedural modeling

Fig.7 - Human rendering

End-user Installation

Download binary release

Go to the release page, and click Assets -> download zeno-windows-20xx.x.x.zip (zeno-linux-20xx.x.x.tar.gz for Linux).

Then, extract this archive, and simply run 000_start.bat (./000_start.sh for Linux), then the node editor window will shows up if everything is working well.

Apart from the GitHub release page, we also offer binary download from our official site for convinence of Chinese users: https://zenustech.com/d/

How to play

There are some example graphs in the graphs/ folder, you may open them in the editor and have fun! Hint: To run an animation for 100 frames, change the 1 on the top-left of node editor to 100, then click Run. Also MMB to drag in the node editor, LMB click on sockets to create connections. MMB drag in the viewport to orbit camera, Shift+MMB to pan camera. More details are available in our official tutorial and my video tutorials.

Bug report

If you find the binary version didn't worked properly or some error message has been thrown on your machine, please let me know by opening an issue on GitHub, thanks for you support!

Developer Build

To build ZENO from source, you need:

  • GCC 9+ or MSVC 19.28+, and CMake 3.16+ to build ZENO.
  • Qt 5.14+ to build the ZENO Qt editor.
  • (Optional) TBB for parallel support.
  • (Optional) OpenVDB for volume nodes.
  • (Optional) Eigen3 for solver nodes.
  • (Optional) CGAL for geometry nodes.
  • (Optional) CUDA 11.6 for GPU nodes.

Hint: WSL is not recommended because of its limited GUI and OpenGL support.

Miscellaneous

Contributors

Thank you to all the people who have already contributed to ZENO!

Contributors

Write your own extension!

See projects/FBX for an example on how to write custom nodes in ZENO.

Legacy version of Zeno

Currently the master branch is for Zeno 2.0. You may find Zeno 1.0 in the zeno_old_stable branch.

License

ZENO is licensed under the Mozilla Public License Version 2.0, see LICENSE for more information.

ZENO have also used many third-party libraries, some of which has little modifications. Their licenses could be found at docs/licenses.

Contact us

You may contact us via WeChat:

  • @zhxx1987: shinshinzhang

  • @archibate: tanh233

... or sending E-mail:

Jobs offering: zenustech.com/jobs

About

ZEn NOde system - a simulation & rendering engine in nodes

Resources

License

Code of conduct

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 62.9%
  • C 29.8%
  • Cuda 5.7%
  • CMake 0.9%
  • HTML 0.5%
  • Python 0.2%