Renderer Features is a collection of common post-processing effects added as URP Renderer Feature scripts/shaders.
Unity 2021.3. Will likely work on earlier versions but this is the version I tested with.
Requires URP - DOES NOT support built-in/HDRP.
Use the Package Manager and use Add package from git URL, using the following:
https://github.com/qhenshaw/RendererFeatures.git
Install the package and add any of the included renderer features to your Universal Renderer Data asset. Included features:
- Sobel Outline (depth based outlines)
- Kawase Blur (screen blur, can be passed into texture target for use in shaders)
- Depth Fog
- Sharpen (increases edge contrast)
- God Rays (only works with a single light)
- Draw Fullscreen
- This feature allows shaders created via Shader Graph or HLSL to be rendered as custom post-processing
- Shader must have a _MainTex texture input to receive screen blit
- Feature can output directly to camera or to texture target for use in shaders