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Add Quick3D what's new 6.5
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Pick-to: 6.5
Change-Id: I6e117450d8ce354a06aa768350d6296a80f2dd8b
Reviewed-by: Andy Nichols <[email protected]>
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alpqr authored and eskilblomfeldt committed Jan 9, 2023
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46 changes: 45 additions & 1 deletion doc/src/whatsnew/whatsnew65.qdoc
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\section2 Qt Quick 3D Module

\list
\li Nothing to see here. //! TODO Clean this up before release.
\li Added automatic level of detail (LOD) support for models. This
allows generating simplified versions of the meshes during asset
import and then automatically picking the appropriate level when
rendering.

\li Added explicit level of detail (LOD) support to control the opacity
of models based on the camera distance.

\li Added \l ExtendedSceneEnvironment, with built-in effects for depth
of field, color grading, glow, vignette, lens flare, and others.
These effects are performed together, increasing efficiency compared
to individual, stand-alone post-processing effects, each requiring
one or more render passes.

\li Enhanced \l DebugView with rendering statistics, the list of
active mesh and texture assets, and live render pass information, as
well as controls to interactively toggle settings, such as wireframe
mode and material overrides from DebugSettings.

\li Added \l DebugSettings, available via \l SceneEnvironment, allowing
programmatic control over settings such as wireframe mode and
material overrides to only render certain aspects of physically
based materials.

\li Added \l InfiniteGrid, implementing an infinite grid in the
horizontal plane with fade out.

\li Added built-in, simple fog support, available via \l
SceneEnvironment. When enabled, this applies a depth and/or height
fog effect when rendering the models in the scene.

\li Improved picking when instanced rendering is used.

\li Added vertex color support for \l PrincipledMaterial and \l
SpecularGlossyMaterial

\li Reflection probe: added support for using a provided cubemap texture
instead of rendering the scene.

\li Post-processing effects were enhanced to properly react to changes
in shader source file URIs at run time.

\li Added persistent, disk-based caching of runtime generated material
shader data. This is expected to improve application startup and
view change times.
\endlist

\section2 Qt Data Visualization Module
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