Stars
CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Application".
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
quanquanniu / glsl-optimizer
Forked from aras-p/glsl-optimizerGLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.