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CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Application".

C++ 178 18 Updated May 12, 2015

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

C++ 1,956 366 Updated Jul 10, 2024

GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.

C++ 1 Updated Feb 27, 2015