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Make files excludable from formatting
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bfierz committed Sep 9, 2021
1 parent 71fcece commit 1c9ab85
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Showing 19 changed files with 17 additions and 17 deletions.
2 changes: 1 addition & 1 deletion src/examples/d3d12/common/app.cpp
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// VCL
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>

const int Application::NumberOfFrames = 3;

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2 changes: 1 addition & 1 deletion src/examples/d3d12/drawquad/main.cpp
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#include "../common/app.h"

// Include the relevant parts from the library
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>
#include <vcl/graphics/d3d12/commandqueue.h>
#include <vcl/graphics/d3d12/descriptortable.h>
#include <vcl/graphics/d3d12/swapchain.h>
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2 changes: 1 addition & 1 deletion src/examples/d3d12/drawtetmesh/main.cpp
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// VCL
#include <vcl/geometry/meshfactory.h>
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>
#include <vcl/graphics/d3d12/commandqueue.h>
#include <vcl/graphics/d3d12/descriptortable.h>
#include <vcl/graphics/d3d12/swapchain.h>
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2 changes: 1 addition & 1 deletion src/examples/d3d12/spinningcube/main.cpp
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#include <Eigen/Geometry>

// VCL
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>
#include <vcl/graphics/d3d12/commandqueue.h>
#include <vcl/graphics/d3d12/descriptortable.h>
#include <vcl/graphics/d3d12/swapchain.h>
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2 changes: 1 addition & 1 deletion src/examples/d3d12/texturedcube/main.cpp
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#include <Eigen/Geometry>

// VCL
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>
#include <vcl/graphics/d3d12/commandqueue.h>
#include <vcl/graphics/d3d12/descriptortable.h>
#include <vcl/graphics/d3d12/swapchain.h>
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2 changes: 1 addition & 1 deletion src/libs/vcl.graphics/CMakeLists.txt
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Expand Up @@ -44,7 +44,7 @@ set(VCL_CONFIG_INC
)

set(SOURCE_OPENGL
vcl/graphics/imageprocessing/opengl/GaussianBlur.h
vcl/graphics/imageprocessing/opengl/3rdparty/GaussianBlur.h
vcl/graphics/imageprocessing/opengl/conversion.cpp
vcl/graphics/imageprocessing/opengl/conversion.h
vcl/graphics/imageprocessing/opengl/gaussian.cpp
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// VCL
#include <vcl/core/contract.h>
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>
#include <vcl/graphics/d3d12/device.h>

namespace Vcl { namespace Graphics { namespace D3D12 {
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2 changes: 1 addition & 1 deletion src/libs/vcl.graphics/vcl/graphics/d3d12/device.cpp
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// VCL
#include <vcl/core/contract.h>
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>

namespace Vcl { namespace Graphics { namespace D3D12 {
using namespace Microsoft::WRL;
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2 changes: 1 addition & 1 deletion src/libs/vcl.graphics/vcl/graphics/d3d12/swapchain.cpp
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// VCL
#include <vcl/core/contract.h>
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>
#include <vcl/graphics/d3d12/device.h>

namespace Vcl { namespace Graphics { namespace D3D12 {
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#include <vcl/core/contract.h>

// Local
#include "GaussianBlur.h"
#include "3rdparty/GaussianBlur.h"

namespace Vcl { namespace Graphics { namespace ImageProcessing { namespace OpenGL {
Gaussian::Gaussian(ImageProcessor* processor)
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// VCL
#include <vcl/core/contract.h>
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>
#include <vcl/graphics/runtime/d3d12/state/pipelinestate.h>

namespace Vcl { namespace Graphics { namespace Runtime { namespace D3D12 {
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// VCL
#include <vcl/core/contract.h>
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>

namespace Vcl { namespace Graphics { namespace Runtime { namespace D3D12 {
void Resource::transition(ID3D12GraphicsCommandList* cmd_list, D3D12_RESOURCE_STATES target_state)
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// VCL
#include <vcl/core/contract.h>
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>
#include <vcl/math/ceil.h>

namespace Vcl { namespace Graphics { namespace Runtime { namespace D3D12 {
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// VCL
#include <vcl/core/contract.h>
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>
#include <vcl/graphics/runtime/d3d12/resource/shader.h>
#include <vcl/graphics/runtime/d3d12/state/blendstate.h>
#include <vcl/graphics/runtime/d3d12/state/depthstencilstate.h>
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2 changes: 1 addition & 1 deletion src/tests/vcl.graphics.d3d12/compute.cpp
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// C++ Standard Library

// Include the relevant parts from the library
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>
#include <vcl/graphics/d3d12/semaphore.h>
#include <vcl/graphics/d3d12/descriptortable.h>
#include <vcl/graphics/runtime/d3d12/resource/buffer.h>
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2 changes: 1 addition & 1 deletion src/tests/vcl.graphics.d3d12/rendering.cpp
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#include <windows.h>

// Include the relevant parts from the library
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>
#include <vcl/graphics/d3d12/commandqueue.h>
#include <vcl/graphics/d3d12/descriptortable.h>
#include <vcl/graphics/d3d12/swapchain.h>
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2 changes: 1 addition & 1 deletion src/tests/vcl.graphics.d3d12/swapchain.cpp
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#include <windows.h>

// Include the relevant parts from the library
#include <vcl/graphics/d3d12/3rdparty/d3dx12.h>
#include <vcl/graphics/d3d12/d3d.h>
#include <vcl/graphics/d3d12/d3dx12.h>
#include <vcl/graphics/d3d12/commandqueue.h>
#include <vcl/graphics/d3d12/swapchain.h>

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