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Pixar, Ex-Intel
- San Ramon, CA
- https://twitter.com/_rajabala_
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USD Public
Forked from PixarAnimationStudios/OpenUSDUniversal Scene Description
C++ Other UpdatedAug 11, 2024 -
OpenSubdiv Public
Forked from PixarAnimationStudios/OpenSubdivAn Open-Source subdivision surface library.
C++ Other UpdatedApr 16, 2017 -
CurlNoise Public
A C++ implementation of curl noise for adding turbulence to particles.
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DeferredTexturing Public
Forked from TheRealMJP/DeferredTexturingA rendering sample that demonstrates bindless deferred texturing using D3D12
C++ MIT License UpdatedApr 15, 2016 -
UnityRealSenseNativeTexture Public
Forked from shamim8888/UnityRealSenseNativeTextureThis sample uses a native Unity plug-in to increase performance of displaying Intel RealSense SDK image date by bypassing the C# layers of the SDK. Image data is uploaded to the GPU directly throug…
C++ Other UpdatedDec 22, 2015 -
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A volumetric particle system for Unity3D.
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Fractals Public
A Unity implementation of various fractals (for learning).
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GlobalGameJam2015 Public
A side scroller game created for GGJ15 called "Be useful"
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ggj14_guidance Public
2 player guiding coop game called "Half Blind" created for GGJ14
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