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Line ending normalization
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idevelop committed Feb 15, 2013
1 parent c266b54 commit e4b52bb
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2 changes: 2 additions & 0 deletions .gitattributes
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# Auto detect text files and perform LF normalization
* text=auto
44 changes: 22 additions & 22 deletions LICENSE
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Copyright (c) 2013 Andrei Gheorghe
MIT License
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Copyright (c) 2013 Andrei Gheorghe

MIT License

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
46 changes: 23 additions & 23 deletions index.html
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<!doctype html>
<html>
<head>
<title>ascii cam</title>
<meta charset="utf-8" />
<link rel="stylesheet" href="css/main.css"/>
</head>
<body>
<h1 id="info">Please allow this page to access your camera.</h1>

<div id="notSupported">
<h1>Your browser does not support the Camera API.</h1>
<img src="http://idevelop.github.com/ascii-camera/images/screenshot.png" align="center" />
</div>

<pre id="ascii"></pre>

<a href="https://github.com/idevelop/ascii-camera" id="fork" target="_blank"><img src="images/forkme.png" alt="Fork me on GitHub"></a>

<script src="script/camera.js"></script>
<script src="script/ascii.js"></script>
<script src="script/app.js"></script>
</body>
<!doctype html>
<html>
<head>
<title>ascii cam</title>
<meta charset="utf-8" />
<link rel="stylesheet" href="css/main.css"/>
</head>
<body>
<h1 id="info">Please allow this page to access your camera.</h1>

<div id="notSupported">
<h1>Your browser does not support the Camera API.</h1>
<img src="http://idevelop.github.com/ascii-camera/images/screenshot.png" align="center" />
</div>

<pre id="ascii"></pre>

<a href="https://github.com/idevelop/ascii-camera" id="fork" target="_blank"><img src="images/forkme.png" alt="Fork me on GitHub"></a>

<script src="script/camera.js"></script>
<script src="script/ascii.js"></script>
<script src="script/app.js"></script>
</body>
</html>
74 changes: 37 additions & 37 deletions script/app.js
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/*
* ASCII Camera
* http://idevelop.github.com/ascii-camera/
*
* Copyright 2013, Andrei Gheorghe (http://github.com/idevelop)
* Released under the MIT license
*/

(function() {
var asciiContainer = document.getElementById("ascii");

camera.init({
width: 160,
height: 120,
fps: 30,
mirror: true,

onFrame: function(canvas) {
ascii.fromCanvas(canvas, {
// contrast: 128,
callback: function(asciiString) {
asciiContainer.innerHTML = asciiString;
}
});
},

onSuccess: function() {
document.getElementById("info").style.display = "none";
},

onError: console.error,

onNotSupported: function() {
document.getElementById("info").style.display = "none";
document.getElementById("notSupported").style.display = "block";
}
});
/*
* ASCII Camera
* http://idevelop.github.com/ascii-camera/
*
* Copyright 2013, Andrei Gheorghe (http://github.com/idevelop)
* Released under the MIT license
*/

(function() {
var asciiContainer = document.getElementById("ascii");

camera.init({
width: 160,
height: 120,
fps: 30,
mirror: true,

onFrame: function(canvas) {
ascii.fromCanvas(canvas, {
// contrast: 128,
callback: function(asciiString) {
asciiContainer.innerHTML = asciiString;
}
});
},

onSuccess: function() {
document.getElementById("info").style.display = "none";
},

onError: console.error,

onNotSupported: function() {
document.getElementById("info").style.display = "none";
document.getElementById("notSupported").style.display = "block";
}
});
})();
142 changes: 71 additions & 71 deletions script/ascii.js
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// Author: Andrei Gheorghe (http://github.com/idevelop)

var ascii = (function() {
function asciiFromCanvas(canvas, options) {
// Original code from http://www.nihilogic.dk/labs/jsascii/
// Heavily modified by Andrei Gheorghe (http://github.com/idevelop)

var characters = (" .,:;i1tfLCG08@").split("");

var context = canvas.getContext("2d");
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;

var asciiCharacters = "";

// calculate contrast factor
// http://www.dfstudios.co.uk/articles/image-processing-algorithms-part-5/
var contrastFactor = (259 * (options.contrast + 255)) / (255 * (259 - options.contrast));

var imageData = context.getImageData(0, 0, canvasWidth, canvasHeight);
for (var y = 0; y < canvasHeight; y += 2) { // every other row because letters are not square
for (var x = 0; x < canvasWidth; x++) {
// get each pixel's brightness and output corresponding character

var offset = (y * canvasWidth + x) * 4;

var color = {
red: imageData.data[offset],
green: imageData.data[offset + 1],
blue: imageData.data[offset + 2],
alpha: imageData.data[offset + 3]
};

// increase the contrast of the image so that the ASCII representation looks better
// http://www.dfstudios.co.uk/articles/image-processing-algorithms-part-5/
var contrastedColor = {
red: bound(Math.floor((color.red - 128) * contrastFactor) + 128, [0, 255]),
green: bound(Math.floor((color.green - 128) * contrastFactor) + 128, [0, 255]),
blue: bound(Math.floor((color.blue - 128) * contrastFactor) + 128, [0, 255]),
alpha: color.alpha
};

// calculate pixel brightness
// http://stackoverflow.com/questions/596216/formula-to-determine-brightness-of-rgb-color
var brightness = (0.299 * contrastedColor.red + 0.587 * contrastedColor.green + 0.114 * contrastedColor.blue) / 255;

var character = characters[(characters.length - 1) - Math.round(brightness * (characters.length - 1))];

asciiCharacters += character;
}

asciiCharacters += "\n";
}

options.callback(asciiCharacters);
}

function bound(value, interval) {
return Math.max(interval[0], Math.min(interval[1], value));
}

return {
fromCanvas: function(canvas, options) {
options = options || {};
options.contrast = (typeof options.contrast === "undefined" ? 128 : options.contrast);
options.callback = options.callback || doNothing;

return asciiFromCanvas(canvas, options);
}
};
})();
// Author: Andrei Gheorghe (http://github.com/idevelop)

var ascii = (function() {
function asciiFromCanvas(canvas, options) {
// Original code by Jacob Seidelin (http://www.nihilogic.dk/labs/jsascii/)
// Heavily modified by Andrei Gheorghe (http://github.com/idevelop)

var characters = (" .,:;i1tfLCG08@").split("");

var context = canvas.getContext("2d");
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;

var asciiCharacters = "";

// calculate contrast factor
// http://www.dfstudios.co.uk/articles/image-processing-algorithms-part-5/
var contrastFactor = (259 * (options.contrast + 255)) / (255 * (259 - options.contrast));

var imageData = context.getImageData(0, 0, canvasWidth, canvasHeight);
for (var y = 0; y < canvasHeight; y += 2) { // every other row because letters are not square
for (var x = 0; x < canvasWidth; x++) {
// get each pixel's brightness and output corresponding character

var offset = (y * canvasWidth + x) * 4;

var color = {
red: imageData.data[offset],
green: imageData.data[offset + 1],
blue: imageData.data[offset + 2],
alpha: imageData.data[offset + 3]
};

// increase the contrast of the image so that the ASCII representation looks better
// http://www.dfstudios.co.uk/articles/image-processing-algorithms-part-5/
var contrastedColor = {
red: bound(Math.floor((color.red - 128) * contrastFactor) + 128, [0, 255]),
green: bound(Math.floor((color.green - 128) * contrastFactor) + 128, [0, 255]),
blue: bound(Math.floor((color.blue - 128) * contrastFactor) + 128, [0, 255]),
alpha: color.alpha
};

// calculate pixel brightness
// http://stackoverflow.com/questions/596216/formula-to-determine-brightness-of-rgb-color
var brightness = (0.299 * contrastedColor.red + 0.587 * contrastedColor.green + 0.114 * contrastedColor.blue) / 255;

var character = characters[(characters.length - 1) - Math.round(brightness * (characters.length - 1))];

asciiCharacters += character;
}

asciiCharacters += "\n";
}

options.callback(asciiCharacters);
}

function bound(value, interval) {
return Math.max(interval[0], Math.min(interval[1], value));
}

return {
fromCanvas: function(canvas, options) {
options = options || {};
options.contrast = (typeof options.contrast === "undefined" ? 128 : options.contrast);
options.callback = options.callback || doNothing;

return asciiFromCanvas(canvas, options);
}
};
})();
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