## Introduction Ray Tracer with Phong shading and good anti-aliasing. I implemented anti-aliasing with multisampling method. I merged the results of 8 different offsets of vertices.
- Makefile
make - Rendering
./assign3 table.scene
./assign3 SIGGRAPH.scene
./assign3 1sphere.scene
./assign3 spheres.scene
./assign3 test2.scene