We recommend the CUB Project Website and the cub-users discussion forum for further information and examples.
CUB is a library of cooperative threadblock primitives and other high performance utilities for CUDA kernel programming. CUB enhances productivity, performance, and portability by providing an abstraction layer over complex threadblock, warp, and thread-level operations.
Date | Topic | Description |
---|---|---|
04/04/2013 | CUB v0.9.2 Update Release | Minor cosmetic, feature, and compilation updates. See the change-log for further details. |
03/06/2013 | CUB v0.9 Preview Release | CUB is the first durable, high-performance library of cooperative threadblock, warp, and thread primitives for CUDA kernel programming. More primitives and examples coming soon! |
#include <cub/cub.cuh>
// An exclusive prefix sum CUDA kernel (for a single-threadblock grid)
template <
int BLOCK_THREADS, // Threads per threadblock
int ITEMS_PER_THREAD, // Items per thread
typename T> // Data type
__global__ void PrefixSumKernel(T *d_in, T *d_out)
{
using namespace cub;
// Parameterize BlockScan for the current execution context
typedef BlockScan<T, BLOCK_THREADS> BlockScan;
// The shared memory needed by BlockScan
__shared__ typename BlockScan::SmemStorage smem_storage;
// A segment of data items per thread
T data[ITEMS_PER_THREAD];
// Load a tile of data using vector-load instructions
BlockLoadVectorized(data, d_in, 0);
// Perform an exclusive prefix sum across the tile of data
BlockScan::ExclusiveSum(smem_storage, data, data);
// Store a tile of data using vector-load instructions
BlockStoreVectorized(data, d_out, 0);
}
CUB is developed as an open-source project by NVIDIA Research. The primary contributor is Duane Merrill.
CUB is available under the "New BSD" open-source license:
Copyright (c) 2010-2011, Duane Merrill. All rights reserved.
Copyright (c) 2011-2013, NVIDIA CORPORATION. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the NVIDIA CORPORATION nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.