pChart is a great charting library for PHP. However, it has not been updated in a long time and it's compatibility with PHP 5 will soon be lost because of new language features (namely constuctors can no longer be the class name as of PHP 5.3.3)
The v2 branch will not retain backward compatibility with the old API (though it will not be changed unnecessarily)
The goal of this project is:
- Update pChart to use PHP 5 object-oriented language features
- Fix bugs
- Refactor as needed
- Add proper docblocks to all functions (and there's a lot of them)
- Rename some functions (it seems the original author's native language was not english)
The main body of the code now has over 75% unit test coverage, and all the examples appear to be working. If you're starting a new project, it's probably reasonable to use this distribution in preference to the Sourceforge distribution, since any bugs in this distribution should hopefully be fixed on a reasonable timescale.
The code has some questionable style issues, most noticeably inconsistent use of camel casing for method names. This isn't a particularly big deal in itself, since method names are case-insensitive, but we aim to clean it up as part of this project.
There's API documentation which is built by the continuous integration server, so will track the latest changes on the master branch. We don't yet have separate documentation of the stable releases.
There are several branches of the code:
- master is the current development trunk, which is a substantial rewrite in a more modern, Object-Oriented style. The API is still under heavy development and is not yet stable, though there should be a release branch of this before long.
- v2 is the branch that originally housed the API rewrite when it was too unstable to be used, but is now probably obsolete
- v1 retains full (or almost full) backward compatibility with the API of the original pChart, but has been updated for PHP 5 OO and cleaned up a little
- gdline is an experimental optimisation based on the v1 branch that uses the native GD line drawing rather than drawing pixel-by-pixel. It is substantially faster (400% in some cases) but doesn't have antialiasing or drop-shadows working. Eventually I intend to incorporate these improvements in as optional speedups to the main branch, but for now if you need speed and don't care too much about prettiness, this is a viable option.
There's now a hudson server here doing continuous integration.
I've been pondering switching to Cairo over GD as the rendering engine, since the support for antialiasing doesn't seem to be reliably present on PHP. This probably won't happen until after a release of the v2 API branch has gone out, at the very least.