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Merge pull request godotengine#2322 from skyace65/multimesh_update
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update multimesh tutorial
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cbscribe authored Apr 10, 2019
2 parents 28fe16b + ceb37d3 commit 54061f1
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4 changes: 2 additions & 2 deletions tutorials/3d/using_multi_mesh_instance.rst
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Expand Up @@ -31,8 +31,8 @@ on. In the tree example, this would be the landscape.
The other node is used as the source, the mesh that you want to have duplicated.
In the tree case, this would be the tree itself.

In our example, we would use a :ref:`Node <class_Node>` as the root node of the
scene. Your scene tree would look like this:
In our example, we would use a :ref:`Spatial <class_Spatial>` node as the root node of
the scene. Your scene tree would look like this:

.. image:: img/multimesh_scene_tree.png

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