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[Death Knight] Update blood apl (simulationcraft#7401)
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Armadk authored Mar 7, 2023
1 parent b1c5fad commit 76cf896
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions engine/class_modules/apl/apl_death_knight.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -123,7 +123,7 @@ void blood( player_t* p )
default_->add_action( "call_action_list,name=standard" );

drw_up->add_action( "blood_boil,if=!dot.blood_plague.ticking" );
drw_up->add_action( "tombstone,if=buff.bone_shield.stack>5&rune>=2&runic_power.deficit>=30&!(talent.shattering_bone.enabled&death_and_decay.ticking)" );
drw_up->add_action( "tombstone,if=buff.bone_shield.stack>5&rune>=2&runic_power.deficit>=30&!talent.shattering_bone|(talent.shattering_bone.enabled&death_and_decay.ticking)" );
drw_up->add_action( "death_strike,if=buff.coagulopathy.remains<=gcd|buff.icy_talons.remains<=gcd" );
drw_up->add_action( "deaths_caress,if=(buff.bone_shield.remains<=4|(buff.bone_shield.stack<variable.bone_shield_refresh_value+1))&runic_power.deficit>10&rune.time_to_3>gcd" );
drw_up->add_action( "marrowrend,if=(buff.bone_shield.remains<=4|buff.bone_shield.stack<variable.bone_shield_refresh_value)&runic_power.deficit>20" );
Expand All @@ -146,7 +146,7 @@ void blood( player_t* p )
racials->add_action( "bag_of_tricks" );
racials->add_action( "arcane_torrent,if=runic_power.deficit>20" );

standard->add_action( "tombstone,if=buff.bone_shield.stack>5&rune>=2&runic_power.deficit>=30&!(talent.shattering_bone.enabled&death_and_decay.ticking)&cooldown.dancing_rune_weapon.remains>=25" );
standard->add_action( "tombstone,if=buff.bone_shield.stack>5&rune>=2&runic_power.deficit>=30&!talent.shattering_bone|(talent.shattering_bone.enabled&death_and_decay.ticking)&cooldown.dancing_rune_weapon.remains>=25" );
standard->add_action( "variable,name=heart_strike_rp,value=(10+spell_targets.heart_strike*talent.heartbreaker.enabled*2)" );
standard->add_action( "death_strike,if=buff.coagulopathy.remains<=gcd|buff.icy_talons.remains<=gcd|runic_power>=variable.death_strike_dump_amount|runic_power.deficit<=variable.heart_strike_rp|target.time_to_die<10" );
standard->add_action( "deaths_caress,if=(buff.bone_shield.remains<=4|(buff.bone_shield.stack<variable.bone_shield_refresh_value+1))&runic_power.deficit>10&!(talent.insatiable_blade&cooldown.dancing_rune_weapon.remains<buff.bone_shield.remains)&!talent.consumption.enabled&!talent.blooddrinker.enabled&rune.time_to_3>gcd" );
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