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Rotate every other texture layer (FAForever#5810)
I discovered that rotating some texture layers makes the repeating texture pattern less visible. Now not all textures are aligned in the same direction and the 30° rotation from the horizonal/vertical grid also seems to make it harder for the eye to notice repeating features. The effect is not amazing, but it's almost free, so it still seems like a good deal. The only question is, on which shaders do we want to apply that? Before: ![Screenshot 2024-01-07 015257](https://github.com/FAForever/fa/assets/52536103/358478f2-ce0b-4d33-b2bf-a7a8fdb111fa) After: ![Screenshot 2024-01-07 015310](https://github.com/FAForever/fa/assets/52536103/db69370e-aa1e-4571-8c1f-2ba2112fef7e)
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- (#5810) Rotate every other texture layer in the Terrain301 shader | ||
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By rotating every other texture layer by 30° we can make it harder to spot texture repetition. At the moment the Terrain301 shader is only used by the Sunset biome of the map generator. Hand-made maps don't use it yet, because there is no support in the map editor. |
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