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A Tank Game

Online demo

Ideas

  • Game mode: Bot Fight (x v 8), Team Fight (8 v 8), Quick Fight (1 v 1 v ... v 16), Capture the flag (8 v 8)

  • Customizable: The table below show the advantage and disadvantage when increasing the component size

Component Advantage Disadvantage
Tank Width + Health
+ Higher Cooldown Speed
- Movement Speed
- Rotation Speed
Tank Length + Health
+ Accuracy
+ Lower Recoil Impact
- Movement Speed
- Rotation Speed
Barrel Width + Shell Damage
+ Shell Size
+ Shell Health
- Movement Speed
- Rotation Speed
- Barrel Rotation Speed
- Higher Cooldown Time
Barrel Length + Accuracy
+ Shell Age
- Movement Speed
- Rotation Speed
- Barrel Rotation Speed
  • Overheating mechanism: When fire shell increase the heat by some amount, if the heat excess a thresh hold, you can no longer fire

  • Recoil: When fire a shell a recoil force is apply to the tank, the bigger the shell, the stronger the force. The force will be stronger if the fired shell is parallel to the tank. (TL;DR place the barrel perpendicular to the tank then fire)

Player vs Computer

  • Repair pack to heal 10% health

  • Garage as checkpoint and switch to new tank

Levels (for PvC)

Level One

  • Mini boss that can only be beaten by fast moving tank

  • Final boss that can only be beaten by slow strong - long range fire power tank

  • Balanced tank is easier to clear the mobs