SKSE plugin that allows fires to respond to the weather and ice/fire spells.
- Install VCPKG and add its installation location in an environment variable called "VCPKG_ROOT".
- Install CMake.
- Install VS with C++ Desktop Development
- Clone this repository.
- Open a Git Bash/Powershell Window in the project folder, and run this command:
git submodule update --init --recursive
- Open the project in VS, wait for CMake to finish, and build the project.
If you want to deploy directly in a MO2 instance, you can add the mods folder of that instance in an environment variable called "SKYRIM_MODS_FOLDER". Upon building, it will automatically create a mod folder in that location with the built DLL inside.